Unreal HeavenThe home of 2v2 and 3v3 iCTF4 May 2026, 02:58
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 1 | 1 | 0 | 0 | 3 | - | 1 | 100% | 67% | 0 | 0% | 0:26 |
| Team Total | 1 | 1 | 0 | 0 | 3 | - | 1 | 100% | 67% | - | - | 0:26 |
| Player | Score | Kills |
|---|
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | Broken_Soul | 1 |
| Killer | Victim | |
|---|---|---|
| No matchups recorded | ||
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Generated from the match events and player statistics.
A tight game of 1v1 Sniper CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-0 after both teams finished level.
Neither side recorded a capture, so the match was defined by pressure and recovery. Flag pressure remained limited across both teams.
Neddy supplied the sharpest shooting numbers, finishing with 67% accuracy and 1 kills.
Lama watch: Neddy finished with 1 lama score from 1 kills and 0 objective actions, which is the stats page politely asking what the plan was.
The match ended without a clear winner, with both teams trading enough pressure to keep the result balanced.
| Deaths |
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| Suicides |
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| Shots |
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| 360 |
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| K/D |
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| Eff |
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| Acc |
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| HSK |
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| HSA% |
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| TTL |
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| Broken_Soul | 0 | 0 | 1 | 0 | 0 | 58.3 cm | 0.00 | 0% | 0% | 0 | - | 0:52 |
| Team Total | 0 | 0 | 1 | 0 | 0 | 58.3 cm | 0.00 | 0% | - | - | - | 0:52 |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 30000 | - | - | 31 | 31 | 31 | 0 | Limited ping data | |
| Broken_Soul | 25000 | 600 | 500Hz | 22 | 22 | 22 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Feeding | Defender | This was a hard outing for you at 0.12x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. Aim was a real positive at 67% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Feeding | Defender | This was a hard outing for you at 0.00x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |