Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Aug 2026, 00:19
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 32 | 32 | 46 | 0 | 186 | 13.5 cm | 0.70 | 41% | 39% | 19 | - | 0:17 |
| RaamaGamoer | 17 | 11 | 12 | 1 | 39 | - | 0.92 | 48% | 21% | 2 | - | 0:54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 kills |
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Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
RaamaGamoer produced the strongest overall performance, finishing with 17 score, 11 kills, and 48% efficiency.
-uh.StarzZz`- led the fragging pace with 32 kills.
-uh.StarzZz`- posted the best accuracy at 39%.
Banter read: RaamaGamoer was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 2 | 28 | 31 | ||||||
| RaamaGamoer | 7 | 1 | 3 | 11 | ||||||
| Totals | 8 | 3 | 31 | 42 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 1 | 25 | 23 | 42 | 69 | ||||||
| RaamaGamoer | 3 | 1 | 5 | 5 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 16 |
| 26 |
| Totals | 4 | 2 | 30 | 28 | 58 | 95 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 36 | 160 | 6 | Unstable spikes | |
| RaamaGamoer | - | - | - | 249 | 251 | 253 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| RaamaGamoer | Dominating | Combat | You gave your team a strong contribution and finished at 1.20x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -uh.StarzZz`- | Stable | Combat | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 32-46 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |