16 Aug 2026, 19:58
CTF-UH-Midl-1v1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 461 | 120 | 84 | 0 | 299 | 36.0 cm | 1.43 | 59% | 40% | 0:07 | |
| 344 | 92 | 72 | 0 | 333 | 19.6 cm | 1.28 | 56% | 28% | 0:09 | |
| Team Total | 805 | 212 | 156 | 0 | 632 | 27.8 cm | 1.36 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 61 | ||
| 47 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 39 | ||
| 39 | ||
| 45 | ||
| 33 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 3 | 3 | 5 kills | |||
| 12 | 6 | 3 kills | |||||
| 10 | 4 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-UH-Midl-v1 between Red and Blue Team, ending 11-10 in favour of Red Team.
The opening breakthrough came at 0:16 when tono scored for Red Team. Red Team created more scoring chances, converting 11 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 14 captures were completed solo.
The final capture arrived at 10:25, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 11-10.
-cide- stood out as the main objective influence with 24 grabs, 6 captures, 25 returns, and an MVP score of 1586. -cide- made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 97 grabs, 43 pickups, 21 captures, 4 solos, 6 assists, 119 flag kills, 46 covers, 0 seals, 74 returns, 42 mid returns, 32 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 40% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 41 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 13 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 58% |
| 34% |
| 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 440 | 78 | 106 | 0 | 242 | 46.0 cm | 0.74 | 42% | 32% | 0:06 | |
| 323 | 78 | 106 | 0 | 238 | 58.3 cm | 0.74 | 42% | 33% | 0:06 | |
| Team Total | 763 | 156 | 212 | 0 | 480 | 52.1 cm | 0.74 | 42% | 33% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 24 | 6 | 1 | 0 | 36 | 0/- | 471 | 17 | 4 | 13 | 0 | 25 | 13 | 1586 | |
| -🇬🇧 | Attacker | 24 | 5 | 1 | 2 | 38 | 0/- | 461 | 11 | 18 | 10 | 0 | 20 | 10 | 1513 | |
| -🇭🇷 | Attacker | 29 | 6 | 2 | 1 | 22 | 0/- | 639 | 6 | 11 | 9 | 0 | 13 | 4 | 1256 | |
| -🇬🇧 | Attacker | 20 | 4 | 2 | 1 | 23 | 0/- | 529 | 9 | 13 | 10 | 0 | 16 | 5 | 1073 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 79 | 90 | 118 | 1 | Occasional lag spikes | ||
| 30000 | 360 | 240Hz | 78 | 89 | 93 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.19x. You looked dangerous whenever you got the flag, and 24 grabs led to 5 caps and 2 solos. You fought efficiently: 120-84 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.15x. You looked dangerous whenever you got the flag, and 24 grabs led to 6 caps. I think survival was your main issue: 78-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.91x. Your attacking play was strong, especially because you turned 29 grabs into 6 caps and 1 solo. You fought efficiently: 92-72 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.61x rating shows it. You looked dangerous whenever you got the flag, and 20 grabs led to 4 caps and 1 solo. I think survival was your main issue: 78-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
