Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Nov 2025, 22:01
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 364 | 146 | 120 | 0 | 363 | 13.5 cm | 1.22 | 55% | 40% | 0:05 | |
| 328 | 86 | 135 | 0 | 342 | 46.0 cm | 0.64 | 39% | 25% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 81 | ||
| 42 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 81 | ||
| 55 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 11 | 4 | 3 | 5 kills | |||
| 19 | 12 | 3 | 3 | 5 kills | |||
| 17 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 0:48 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:53, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-4.
-uh.StarzZz`- stood out as the main objective influence with 18 grabs, 4 captures, 10 returns, and an MVP score of 1228. -cide- made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 64 grabs, 28 pickups, 15 captures, 5 solos, 4 assists, 76 flag kills, 32 covers, 0 seals, 48 returns, 32 mid returns, 16 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 146 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 10 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 692 |
| 232 |
| 255 |
| 0 |
| 705 |
| 29.7 cm |
| 0.91 |
| 48% |
| 33% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 146 | 107 | 0 | 407 | - | 1.36 | 58% | 36% | 0:06 | |
| 246 | 109 | 125 | 0 | 407 | 20.3 cm | 0.87 | 47% | 27% | 0:05 | |
| Team Total | 565 | 255 | 232 | 0 | 814 | 20.3 cm | 1.10 | 52% | 32% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 4 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 4 | 3 | 3 | 20 | 0/- | 549 | 6 | 9 | 7 | 0 | 10 | 3 | 1228 | |
| -🇬🇧 | Attacker | 20 | 7 | 0 | 1 | 14 | 0/- | 551 | 10 | 9 | 2 | 0 | 12 | 10 | 1176 | |
| -🇬🇧 | Attacker | 18 | 3 | 1 | 1 | 23 | 0/- | 396 | 6 | 6 | 15 | 0 | 17 | 2 | 962 | |
| -🇳🇱 |
| Attacker |
| 8 |
| 1 |
| 0 |
| 0 |
| 19 |
| 0/- |
| 4 |
| 6 |
| 8 |
| 8 |
| 0 |
| 9 |
| 1 |
| 456 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 91 | 92 | 94 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 19 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.02x. Your flag work was one of your best areas, with 18 grabs producing 4 caps and 3 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.90x. You looked dangerous whenever you got the flag, and 20 grabs led to 7 caps and 1 solo. I think survival was your main issue: 86-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 1 solo. You fought efficiently: 146-107 with a 1.36 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Your attacking runs had purpose, with 8 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |