27 Feb 2026, 00:10
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| brash- | 270 | 124 | 84 | 0 | 328 | - | 1.48 | 60% | 40% | 0:07 |
| -uh.Pr3DazZzFB | 224 | 78 | 123 | 0 | 264 | - | 0.63 | 39% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 5 | 2 | 1 | 5 kills | ||
| brash- | 17 | 5 | 3 | 2 | 5 kills | ||
| Zo-^ | 15 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-11 in favour of Blue Team.
The opening breakthrough came at 0:42 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 3-11.
pho` stood out as the main objective influence with 9 grabs, 3 captures, 5 returns, and an MVP score of 832. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 58 grabs, 54 pickups, 14 captures, 1 solos, 20 assists, 98 flag kills, 62 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 1 cherry picks.
brash- supplied the sharpest shooting numbers, finishing with 40% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: brash- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 64 |
| 94 |
| 0 |
| 302 |
| - |
| 0.68 |
| 41% |
| 25% |
| 0:06 |
| Team Total | 655 | 266 | 301 | 0 | 894 | - | 0.88 | 47% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 274 | 110 | 90 | 0 | 336 | - | 1.22 | 55% | 35% | 0:07 |
| pho` | 248 | 94 | 86 | 0 | 258 | 20.3 cm | 1.09 | 52% | 37% | 0:07 |
| -uh.StarzZz`- | 226 | 97 | 90 | 0 | 313 | 13.5 cm | 1.08 | 52% | 38% | 0:07 |
| Team Total | 748 | 301 | 266 | 0 | 907 | 16.9 cm | 1.13 | 53% | 37% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 3 kills |
| pho` | 16 | 2 | 3 kills |
| -uh.Pr3DazZz | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 13 kills | ||||
| brash- | 7 | 8 kills | ||||
| Zo-^ | 6 | 8 kills | ||||
| siRk^ | 1 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 9 | 3 | 7 | 0 | 10 | 0/- | 542 | 16 | 16 | 3 | 0 | 5 | 1 | 832 |
| - | -uh.StarzZz`- | Attacker | 19 | 7 | 4 | 1 | 6 | 0/- | 446 | 20 | 9 | 5 | 0 | 5 | 1 | 724 |
| - | Zo-^ | Defender | 1 | 1 | 5 | 0 | 0 | 22/9 | 112 | 6 | 13 | 14 | 0 | 15 | 1 | 711 |
| - | brash- | Attacker | 11 | 1 | 2 | 0 | 25 | 0/- | 109 | 4 | 5 | 9 | 1 | 10 | 1 | 510 |
| - | siRk^ | Attacker | 17 | 1 | 2 | 0 | 12 | 0/- | 189 | 7 | 8 | 1 | 0 | 2 | 1 | 393 |
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 0 | 0 | 0 | 23/4 | 2 | 1 | 11 | 5 | 0 | 6 | 1 | 381 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| brash- | 20000 | - | - | 24 | 26 | 31 | 0 | Bumpy connection | |
| siRk^ | 20000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 36 | 40 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 27 | 30 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.08x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. 55% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.60x. You carried real threat on attack, turning 19 grabs into 7 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.59x. You looked dangerous whenever you got the flag, and 9 grabs led to 3 caps. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| brash- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.47x. You carried real threat on attack, turning 11 grabs into 1 cap. You fought efficiently: 124-84 with a 1.48 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.Pr3DazZz | Dominating | Defender | You gave your team more than expected here and finished at 1.18x. Your defensive timing was good: 5 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 78-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| siRk^ | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 17 grabs producing 1 cap. I think survival was your main issue: 64-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |