Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 23:15
Astorial
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 153 | 95 | 64 | 0 | 275 | - | 1.48 | 60% | 35% | 0:10 |
| newutFB | 135 | 93 | 74 | 0 | 279 | - | 1.26 | 56% | 33% | 0:09 |
| Broken_Soul | 114 | 78 | 87 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 12 | 3 | 1 | 4 kills | |||
| pho` | 16 | 2 | 2 | 4 kills | |||
| localhero | 19 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Astorial between Red and Blue Team, ending 1-0 in favour of Red Team.
The opening breakthrough came at 7:46 when localhero scored for Red Team. Red Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
localhero stood out as the main objective influence with 4 grabs, 1 capture, 5 returns, and an MVP score of 250. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 30 grabs, 12 pickups, 1 captures, 1 solos, 0 assists, 41 flag kills, 15 covers, 3 seals, 26 returns, 3 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 95 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 37 lama score from 95 kills and 29 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 251 |
| 58.3 cm |
| 0.90 |
| 47% |
| 31% |
| 0:07 |
| Team Total | 402 | 266 | 225 | 0 | 805 | 58.3 cm | 1.18 | 54% | 33% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 131 | 95 | 74 | 0 | 293 | 20.3 cm | 1.28 | 56% | 39% | 0:09 |
| -cide- | 127 | 74 | 94 | 0 | 222 | 46.0 cm | 0.79 | 44% | 33% | 0:07 |
| -uh.StarzZz`- | 73 | 56 | 98 | 0 | 217 | 13.5 cm | 0.57 | 36% | 30% | 0:06 |
| Team Total | 331 | 225 | 266 | 0 | 732 | 26.6 cm | 0.85 | 46% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 10 | 4 | 3 kills |
| -uh.StarzZz`- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 1 | 9 kills | ||||
| pho` | 7 | 7 kills | ||||
| localhero | 5 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 4 | 1 | 0 | 1 | 8 | 0/- | 100 | 1 | 4 | 1 | 0 | 5 | 0 | 250 |
| - | -cide- | Attacker | 6 | 0 | 0 | 0 | 9 | 0/- | 0 | 2 | 1 | 2 | 0 | 6 | 2 | 208 |
| - | newut | Attacker | 5 | 0 | 0 | 0 | 7 | 0/- | 0 | 4 | 6 | 0 | 0 | 4 | 0 | 158 |
| - | Broken_Soul | Attacker | 5 | 0 | 0 | 0 | 5 | 0/- | 0 | 3 | 2 | 0 | 0 | 4 | 1 | 154 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 8/2 | 0 | 0 | 1 | 0 | 0 | 6 | 0 | 92 |
| - | -uh.StarzZz`- | Attacker | 10 | 0 | 0 | 0 | 4 | 0/- | 0 | 2 | 1 | 0 | 0 | 1 | 0 | 84 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 95 | 97 | 100 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. Excellent flag running from you: 4 grabs became 1 cap and 1 solo. You fought efficiently: 95-64 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 74-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| newut | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 93-74 with a 1.26 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| pho` | Struggling | Defender | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You were active in the flag room: 8 defensive flag kills and 6 returns show repeated stops. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Feeding | Attacker | You had a tough match at 0.51x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 56-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |