Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2026, 22:30
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 230 | 125 | 93 | 0 | 362 | 13.5 cm | 1.34 | 57% | 38% | 0:07 |
| pho` | 121 | 79 | 118 | 0 | 315 | 20.3 cm | 0.67 | 40% | 27% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 19 | 8 | 5 | 2 | 5 kills | ||
| tono | 14 | 5 | 1 | 4 kills | |||
| -uh.StarzZz`- | 16 | 5 | 2 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:21 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:58, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 10 returns, and an MVP score of 424. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 33 grabs, 30 pickups, 5 captures, 1 solos, 3 assists, 58 flag kills, 23 covers, 0 seals, 26 returns, 24 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 41% accuracy and 144 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: saxon finished with 36 lama score from 144 kills and 54 objective actions, which is the stats page politely asking what the plan was.
| Broken_Soul |
| 107 |
| 67 |
| 115 |
| 0 |
| 254 |
| 58.3 cm |
| 0.58 |
| 37% |
| 28% |
| 0:06 |
| Team Total | 458 | 271 | 326 | 0 | 931 | 30.7 cm | 0.83 | 45% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 256 | 144 | 90 | 0 | 352 | - | 1.60 | 62% | 41% | 0:07 |
| _-=Pr3dazZz=- | 144 | 91 | 102 | 0 | 333 | 36.0 cm | 0.89 | 47% | 33% | 0:07 |
| tono | 127 | 91 | 79 | 0 | 395 | 19.6 cm | 1.15 | 54% | 26% | 0:09 |
| Team Total | 527 | 326 | 271 | 0 | 1080 | 27.8 cm | 1.20 | 55% | 33% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 6 |
| 2 |
| 4 kills |
| pho` | 11 | 1 | 3 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 11 | 8 kills | ||||
| tono | 2 | 7 kills | ||||
| -uh.StarzZz`- | 8 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 18/3 | 19 | 0 | 8 | 9 | 0 | 10 | 0 | 424 |
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 22/6 | 28 | 0 | 6 | 9 | 0 | 9 | 0 | 422 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 2 | 1 | 1 | 4 | 0/- | 170 | 13 | 2 | 2 | 0 | 2 | 0 | 336 |
| - | tono | Attacker | 10 | 1 | 0 | 0 | 2 | 0/- | 102 | 3 | 6 | 0 | 0 | 1 | 1 | 274 |
| - | pho` | Attacker | 8 | 1 | 1 | 0 | 6 | 0/- | 104 | 11 | 1 | 3 | 0 | 3 | 0 | 264 |
| - | Broken_Soul | Attacker | 8 | 1 | 1 | 0 | 6 | 0/- | 76 | 3 | 0 | 1 | 0 | 1 | 1 | 224 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 25 | 27 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 78 | 86 | 97 | 0 | Variable ping | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.71x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You fought efficiently: 144-90 with a 1.60 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.44x. You helped keep the score under control with 9 mid returns. You fought efficiently: 125-93 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. Your flag work was one of your best areas, with 10 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | You played well and finished above your usual level at 1.11x. Your flag work was one of your best areas, with 7 grabs producing 2 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 8 grabs into 1 cap. I think survival was your main issue: 67-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 79-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |