Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Sept 2025, 22:22
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 272 | 153 | 66 | 0 | 374 | - | 2.32 | 70% | 41% | 0:10 |
| -cide- | 162 | 71 | 112 | 0 | 246 | 46.0 cm | 0.63 | 39% | 29% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 27 | 11 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 10 | 1 | 1 | 5 kills | |||
| (FT)jmoney | 20 | 9 | 2 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:39 when ownage scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 3 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:08, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
(FT)jmoney stood out as the main objective influence with 7 grabs, 1 capture, 19 returns, and an MVP score of 724. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 10 pickups, 9 captures, 6 solos, 3 assists, 76 flag kills, 34 covers, 0 seals, 66 returns, 63 mid returns, 3 clutch returns, and 0 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 42% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| Broken_Soul |
| 135 |
| 66 |
| 115 |
| 0 |
| 222 |
| 58.3 cm |
| 0.57 |
| 36% |
| 30% |
| 0:05 |
| Team Total | 569 | 290 | 293 | 0 | 842 | 52.1 cm | 0.99 | 50% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 280 | 129 | 98 | 0 | 308 | - | 1.32 | 57% | 42% | 0:06 |
| _-=Pr3dazZz=- | 223 | 89 | 74 | 0 | 306 | 36.0 cm | 1.20 | 55% | 30% | 0:09 |
| -uh.StarzZz`- | 146 | 75 | 118 | 0 | 248 | 13.5 cm | 0.64 | 39% | 31% | 0:05 |
| Team Total | 649 | 293 | 290 | 0 | 862 | 24.7 cm | 1.01 | 50% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| Broken_Soul | 11 | 2 kills |
| -uh.StarzZz`- | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 10 | 2 | 10 kills | |||
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| (FT)jmoney | 3 | 5 kills | ||||
| -cide- | 3 kills | |||||
| Broken_Soul | 3 kills | |||||
| -uh.StarzZz`- | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)jmoney | Attacker | 7 | 1 | 1 | 1 | 23 | 0/- | 198 | 0 | 9 | 19 | 0 | 19 | 1 | 724 |
| - | ownage | Defender | 0 | 2 | 0 | 0 | 0 | 15/3 | 34 | 3 | 8 | 14 | 0 | 14 | 0 | 553 |
| - | -cide- | Attacker | 30 | 2 | 0 | 2 | 8 | 0/- | 223 | 2 | 4 | 5 | 0 | 7 | 2 | 511 |
| - | -uh.StarzZz`- | Attacker | 26 | 3 | 0 | 3 | 5 | 0/- | 300 | 1 | 5 | 4 | 0 | 4 | 0 | 506 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 18/7 | 2 | 1 | 3 | 14 | 0 | 15 | 0 | 480 |
| - | Broken_Soul | Attacker | 12 | 0 | 2 | 0 | 7 | 0/- | 143 | 3 | 5 | 7 | 0 | 7 | 0 | 383 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| ownage | 30000 | - | - | 112 | 122 | 145 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 104 | 104 | 106 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.92x. You carried real threat on attack, turning 7 grabs into 1 cap and 1 solo. You fought efficiently: 129-98 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Defender | Well played, this was a fantastic performance at 1.58x. You helped keep the score under control with 14 mid returns. You fought efficiently: 153-66 with a 2.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.26x. Your grabs and running were a real strength, with 30 grabs turning into 2 caps and 2 solos. I think survival was your main issue: 71-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You looked dangerous whenever you got the flag, and 26 grabs led to 3 caps and 3 solos. I think survival was your main issue: 75-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 66-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |