Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Nov 2025, 16:46
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 117 | 68 | 0 | 387 | 46.0 cm | 1.72 | 63% | 32% | 0:09 | |
| 262 | 93 | 106 | 0 | 299 | 13.5 cm | 0.88 | 47% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 27 | 5 | 1 | 4 kills | ||||
| 13 | 5 | 1 | 5 kills | ||||
| 15 | 6 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 1:01 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 9-5.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 6 captures, 6 returns, and an MVP score of 873. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 80 grabs, 53 pickups, 14 captures, 1 solos, 18 assists, 119 flag kills, 42 covers, 0 seals, 66 returns, 55 mid returns, 11 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 221 |
| 96 |
| 105 |
| 0 |
| 297 |
| - |
| 0.91 |
| 48% |
| 32% |
| 0:06 |
| Team Total | 790 | 306 | 279 | 0 | 983 | 29.7 cm | 1.10 | 52% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 93 | 103 | 0 | 320 | 36.0 cm | 0.90 | 47% | 33% | 0:06 | |
| 225 | 88 | 99 | 0 | 288 | 46.0 cm | 0.89 | 47% | 31% | 0:06 | |
| 198 | 98 | 104 | 0 | 287 | 20.3 cm | 0.94 | 49% | 34% | 0:06 | |
| Team Total | 739 | 279 | 306 | 0 | 895 | 34.1 cm | 0.91 | 48% | 32% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 3 kills |
| 15 | 3 | 3 | 4 kills |
| 12 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 10 kills | ||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 6 | 3 | 1 | 13 | 0/- | 410 | 9 | 6 | 2 | 0 | 6 | 4 | 873 | |
| -🇩🇪 | Defender | 3 | 2 | 2 | 0 | 0 | 31/7 | 205 | 5 | 9 | 16 | 0 | 18 | 1 | 843 | |
| -🇬🇧 | Defender | 1 | 5 | 0 | 0 | 0 | 30/9 | 173 | 11 | 0 | 20 | 0 | 21 | 2 | 784 | |
| -🇬🇧 | Attacker | 21 | 1 | 6 | 0 | 11 | 0/- | 286 | 11 | 9 | 2 | 0 | 3 | 2 | 610 | |
| -🇫🇷 | Attacker | 17 | 0 | 3 | 0 | 20 | 0/- | 130 | 9 | 11 | 10 | 0 | 13 | 1 | 559 | |
| -🇬🇧 | Attacker | 14 | 0 | 4 | 0 | 14 | 0/- | 197 | 8 | 7 | 5 | 0 | 5 | 1 | 534 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.85x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 117-68 with a 1.72 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.78x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.72x. You were dangerous with the flag: 24 grabs led to 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.40x. You were dangerous with the flag: 21 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. 17 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.10x. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |