11 Apr 2026, 23:45
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 134 | 94 | 0 | 277 | 20.3 cm | 1.43 | 59% | 48% | 0:07 | |
| 203 | 60 | 73 | 0 | 161 | - | 0.82 | 45% | 37% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 6 | 4 | 2 | 5 kills | |||
| 11 | 3 | 1 | 5 kills | ||||
| 15 | 7 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 8-1 in favour of Red Team.
The opening breakthrough came at 0:59 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:58, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 8-1.
JugzZz stood out as the main objective influence with 24 grabs, 3 captures, 8 returns, and an MVP score of 822. JugzZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 43 pickups, 9 captures, 3 solos, 5 assists, 99 flag kills, 44 covers, 0 seals, 55 returns, 42 mid returns, 13 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 134 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 54 |
| 87 |
| 0 |
| 207 |
| 58.3 cm |
| 0.62 |
| 38% |
| 26% |
| 0:07 |
| Team Total | 694 | 248 | 254 | 0 | 645 | 39.3 cm | 0.98 | 49% | 38% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 251 | 85 | 90 | 0 | 287 | 20.3 cm | 0.94 | 49% | 30% | 0:07 | |
| 182 | 97 | 86 | 0 | 243 | 13.5 cm | 1.13 | 53% | 41% | 0:07 | |
| 170 | 72 | 72 | 0 | 280 | - | 1.00 | 50% | 28% | 0:09 | |
| Team Total | 603 | 254 | 248 | 0 | 810 | 16.9 cm | 1.02 | 51% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| 3 | 1 | 3 kills |
| 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 10 kills | ||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 24 | 3 | 3 | 2 | 6 | 0/- | 468 | 8 | 3 | 6 | 0 | 8 | 4 | 822 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 36/8 | 30 | 4 | 16 | 16 | 0 | 20 | 1 | 711 | |
| -🇬🇧 | Attacker | 11 | 4 | 0 | 1 | 3 | 0/- | 302 | 15 | 7 | 1 | 0 | 1 | 1 | 533 | |
| -🇳🇱 |
| Attacker |
| 4 |
| 0 |
| 0 |
| 0 |
| 31 |
| 0/- |
| 0 |
| 2 |
| 2 |
| 13 |
| 1 |
| 14 |
| 2 |
| 482 |
| -🇬🇧 | Attacker | 16 | 1 | 0 | 0 | 12 | 0/- | 42 | 8 | 6 | 1 | 0 | 5 | 3 | 355 |
| -🇺🇸 | Attacker | 11 | 0 | 1 | 0 | 11 | 0/- | 58 | 6 | 10 | 5 | 1 | 7 | 2 | 337 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 22 | 23 | 25 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 89 | 91 | 93 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 100 | 101 | 102 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.85x rating shows it. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 134-94 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.73x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 24 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.57x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You did make some good returns, and those stops helped your team stay in the game. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.25x. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. Your grabs and running were a real strength, with 11 grabs turning into 4 caps and 1 solo. I think survival was your main issue: 54-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap from 16 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
