Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Feb 2026, 17:05
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 201 | 120 | 94 | 0 | 277 | 20.3 cm | 1.28 | 56% | 43% | 0:07 |
| Zo-^ | 188 | 77 | 90 | 0 | 302 | - | 0.86 | 46% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 11 | 2 | 3 kills | ||||
| localhero | 18 | 3 | 1 | 5 kills | |||
| pho` | 17 | 9 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-5 in favour of Blue Team.
The opening breakthrough came at 5:55 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 0-5.
localhero stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 634. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 28 pickups, 5 captures, 0 solos, 5 assists, 79 flag kills, 20 covers, 0 seals, 51 returns, 46 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 120 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 118 |
| 53 |
| 101 |
| 0 |
| 293 |
| 58.3 cm |
| 0.52 |
| 34% |
| 24% |
| 0:06 |
| Team Total | 507 | 250 | 285 | 0 | 872 | 39.3 cm | 0.88 | 47% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 231 | 103 | 81 | 0 | 318 | - | 1.27 | 56% | 32% | 0:08 |
| _-=Pr3dazZz=- | 176 | 92 | 80 | 0 | 329 | 36.0 cm | 1.15 | 53% | 35% | 0:08 |
| -uh.StarzZz`-FB | 174 | 90 | 89 | 0 | 239 | 13.5 cm | 1.01 | 50% | 38% | 0:07 |
| Team Total | 581 | 285 | 250 | 0 | 886 | 24.7 cm | 1.14 | 53% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 4 | 3 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 3 | 6 kills | ||||
| localhero | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 0 | 2 | 0 | 0 | 19/5 | 119 | 3 | 5 | 13 | 0 | 15 | 2 | 634 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 3 | 1 | 0 | 8 | 0/- | 235 | 5 | 3 | 4 | 0 | 4 | 0 | 481 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 2 | 0 | 7 | 0/- | 145 | 10 | 5 | 4 | 0 | 5 | 1 | 447 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 22/5 | 0 | 1 | 0 | 11 | 0 | 12 | 0 | 336 |
| - | pho` | Attacker | 14 | 0 | 0 | 0 | 15 | 0/- | 0 | 5 | 6 | 8 | 0 | 9 | 0 | 328 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 8 | 0/- | 0 | 4 | 1 | 6 | 0 | 6 | 2 | 273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 14 | 16 | 17 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 46 | 48 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| localhero | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 13 | 14 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.68x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 103-81 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Zo-^ | Godlike | Defender | Well played, this was a fantastic performance at 1.55x. You helped keep the score under control with 11 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.32x. Excellent flag running from you: 15 grabs became 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your flag work was one of your best areas, with 17 grabs producing 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.14x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 120-94 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 53-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |