Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Feb 2026, 20:25
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 105 | 78 | 0 | 263 | - | 1.35 | 57% | 40% | 0:08 | |
| 203 | 76 | 85 | 0 | 213 | 13.5 cm | 0.89 | 47% | 36% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 5 | 1 | 5 kills | ||||
| 11 | 5 | 3 kills | |||||
| 9 | 8 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:44 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 7-8.
-cide- stood out as the main objective influence with 20 grabs, 5 captures, 20 returns, and an MVP score of 826. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 73 grabs, 25 pickups, 15 captures, 4 solos, 9 assists, 83 flag kills, 51 covers, 6 seals, 57 returns, 1 mid returns, 13 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 71 |
| 74 |
| 1 |
| 229 |
| 36.0 cm |
| 0.96 |
| 49% |
| 37% |
| 0:08 |
| Team Total | 653 | 252 | 237 | 1 | 705 | 24.7 cm | 1.06 | 52% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 440 | 158 | 176 | 4 | 472 | 46.0 cm | 0.90 | 47% | 35% | 0:15 | |
| 194 | 79 | 76 | 1 | 209 | - | 1.04 | 51% | 38% | 0:08 | |
| Team Total | 634 | 237 | 252 | 5 | 681 | 46.0 cm | 0.94 | 48% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 20 | 5 | 3 | 1 | 26 | 0/- | 0 | 13 | 19 | 1 | 0 | 20 | 5 | 826 | |
| -🇺🇸 | Attacker | 13 | 6 | 0 | 2 | 20 | 0/- | 0 | 5 | 10 | 0 | 0 | 13 | 1 | 495 | |
| -🇬🇧 | Attacker | 21 | 1 | 3 | 1 | 11 | 0/- | 0 | 3 | 11 | 0 | 0 | 9 | 3 | 465 | |
| -🇧🇪 |
| Attacker |
| 18 |
| 3 |
| 3 |
| 0 |
| 11 |
| 0/- |
| 0 |
| 3 |
| 5 |
| 0 |
| 0 |
| 8 |
| 2 |
| 386 |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 15/3 | 0 | 1 | 6 | 0 | 0 | 7 | 2 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 15 | 21 | 26 | 0 | Sawtooth variation | ||
| 30000 | - | - | 31 | 34 | 39 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.47x. You carried real threat on attack, turning 20 grabs into 5 caps and 1 solo. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.63x. You carried real threat on attack, turning 13 grabs into 6 caps and 2 solos. You fought efficiently: 105-78 with a 1.35 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. You carried real threat on attack, turning 18 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You were dangerous with the flag: 21 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Defender | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |