Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Dec 2025, 18:42
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| vegitzuuu~ | 232 | 139 | 100 | 0 | 421 | - | 1.39 | 58% | 34% | 0:06 |
| -uh.StarzZz`-FB | 176 | 74 | 96 | 2 | 288 | 13.5 cm | 0.77 | 43% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 2 | 3 kills | ||||
| vegitzuuu~ | 24 | 4 | 3 | 4 | 5 kills | ||
| -cide- | 15 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 9-0 in favour of Red Team.
The opening breakthrough came at 1:15 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 9 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:23, with vegitzuuu~ finishing for Red Team. That score set the closing shape of the match at 9-0.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 6 captures, 2 returns, and an MVP score of 761. _-=Pr3dazZz=- anchored the recovery work with 4 total returns.
Objective ledger for the match: 27 grabs, 24 pickups, 9 captures, 1 solos, 5 assists, 41 flag kills, 16 covers, 0 seals, 10 returns, 10 mid returns, 0 clutch returns, and 0 cherry picks.
vegitzuuu~ supplied the sharpest shooting numbers, finishing with 34% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 6 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 47 lama score from 109 kills and 31 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 408 | 213 | 196 | 2 | 709 | 13.5 cm | 1.09 | 52% | 31% | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 182 | 109 | 99 | 4 | 354 | 46.0 cm | 1.10 | 51% | 31% | 0:06 |
| _-=Pr3dazZz=- | 145 | 87 | 114 | 0 | 306 | 36.0 cm | 0.76 | 43% | 29% | 0:05 |
| Team Total | 327 | 196 | 213 | 4 | 660 | 41.0 cm | 0.92 | 48% | 30% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 7 kills | ||||
| vegitzuuu~ | 6 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 13 | 6 | 3 | 1 | 3 | 0/- | 575 | 11 | 2 | 2 | 0 | 2 | 0 | 761 |
| - | vegitzuuu~ | Attacker | 5 | 3 | 2 | 0 | 6 | 0/- | 325 | 12 | 12 | 2 | 0 | 2 | 0 | 621 |
| - | -cide- | Attacker | 5 | 0 | 0 | 0 | 18 | 0/- | 0 | 1 | 1 | 2 | 0 | 2 | 0 | 223 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 0 | 0 | 0 | 14 | 0/- | 0 | 0 | 1 | 4 | 0 | 4 | 0 | 197 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| vegitzuuu~ | 30000 | - | - | 43 | 63 | 64 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| vegitzuuu~ | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. You carried real threat on attack, turning 5 grabs into 3 caps. You fought efficiently: 139-100 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. You carried real threat on attack, turning 13 grabs into 6 caps and 1 solo. I think survival was your main issue: 74-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 87-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |