13 Dec 2025, 13:36
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 651 | 169 | 82 | 0 | 337 | 20.3 cm | 2.06 | 67% | 50% | 0:08 | |
| 440 | 84 | 92 | 0 | 306 | 58.3 cm | 0.91 | 48% | 27% | 0:07 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 88 | ||
| 81 | ||
| 43 | ||
| 41 |
| Killer | Victim | |
|---|---|---|
| 56 | ||
| 63 | ||
| 26 | ||
| 29 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 9 | 7 | 4 | 5 kills | |||
| 21 | 7 | 1 | 5 kills | ||||
| 10 | 4 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 14-7 in favour of Red Team.
The opening breakthrough came at 0:05 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 14 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with cyzx^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 14-7.
pho` stood out as the main objective influence with 28 grabs, 6 captures, 45 returns, and an MVP score of 2008. Broken_Soul made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 126 grabs, 48 pickups, 21 captures, 12 solos, 7 assists, 152 flag kills, 27 covers, 0 seals, 104 returns, 67 mid returns, 37 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 169 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 49 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 13 close-save returns, also known as deleting someone else's highlight clip.
| 1091 |
| 253 |
| 174 |
| 0 |
| 643 |
| 39.3 cm |
| 1.45 |
| 59% |
| 39% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 456 | 119 | 131 | 0 | 342 | 46.0 cm | 0.91 | 48% | 35% | 0:05 | |
| 273 | 55 | 122 | 0 | 194 | - | 0.45 | 31% | 28% | 0:05 | |
| Team Total | 729 | 174 | 253 | 0 | 536 | 46.0 cm | 0.69 | 41% | 32% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 1 | 11 kills | ||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 28 | 6 | 4 | 4 | 63 | 0/- | 578 | 6 | 11 | 30 | 0 | 45 | 9 | 2008 | |
| -🇬🇧 | Attacker | 28 | 8 | 1 | 3 | 22 | 0/- | 822 | 19 | 11 | 10 | 0 | 17 | 13 | 1915 | |
| -🇬🇧 | Attacker | 36 | 4 | 0 | 2 | 47 | 0/- | 303 | 13 | 4 | 16 | 0 | 25 | 7 | 1367 | |
| -🇩🇪 |
| Attacker |
| 34 |
| 3 |
| 2 |
| 3 |
| 20 |
| 0/- |
| 398 |
| 10 |
| 1 |
| 11 |
| 0 |
| 17 |
| 8 |
| 981 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 30000 | - | - | 34 | 41 | 75 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.59x. Very strong flag running: you made 28 grabs count with 6 caps and 4 solos. You fought efficiently: 169-82 with a 2.06 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.13x. Your grabs and running were a real strength, with 28 grabs turning into 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.85x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 36 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. You were dangerous with the flag: 34 grabs led to 3 caps and 3 solos. I think survival was your main issue: 55-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
