Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Sept 2026, 18:42
Lament
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 130 | 67 | 48 | 0 | 156 | 20.3 cm | 1.40 | 58% | 44% | 0:13 |
| _-=Pr3dazZz=-FB | 99 | 51 | 68 | 0 | 166 | 36.0 cm | 0.75 | 43% | 31% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 3 kills | ||||
| pho` | 4 | 1 | 1 | 4 kills | |||
| -cide- | 9 | 2 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-Lament, with 6 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 130 score, 67 kills, and 58% efficiency.
-cide- led the fragging pace with 72 kills.
pho` posted the best accuracy at 44%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
pho` hit 44% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 98 |
| 42 |
| 39 |
| 0 |
| 141 |
| - |
| 1.08 |
| 52% |
| 30% |
| 0:16 |
| Team Total | 327 | 160 | 155 | 0 | 463 | 28.1 cm | 1.03 | 51% | 35% | 0:41 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 122 | 72 | 73 | 0 | 189 | 46.0 cm | 0.99 | 50% | 39% | 0:09 |
| tono | 103 | 47 | 42 | 0 | 147 | 19.6 cm | 1.12 | 53% | 33% | 0:15 |
| -uh.StarzZz`- | 84 | 36 | 45 | 0 | 141 | 13.5 cm | 0.80 | 44% | 26% | 0:14 |
| Team Total | 309 | 155 | 160 | 0 | 477 | 26.4 cm | 0.97 | 49% | 34% | 0:40 |
| 4 |
| 2 kills |
| Zo-^ |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| tono | 3 | 6 kills | ||||
| Zo-^ | 1 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 13 | 14 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 44 | 46 | 50 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 28 | 0 | Bumpy connection | |
| tono | 25000 | 250 | 144Hz | 62 | 69 | 81 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.27x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 67-48 scoreline gave you a 1.40 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Stable | Combat | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You were active in fights, but the trade pattern was too expensive for DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| tono | Stable | Combat | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Zo-^ | Stable | Combat | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Your score and survival worked together well, which is exactly what helps in DM/TDM. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| _-=Pr3dazZz=- | Struggling | Combat | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 51-68 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| -uh.StarzZz`- | Struggling | Combat | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |