Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 01:45
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 577 | 157 | 100 | 0 | 561 | - | 1.57 | 61% | 38% | 129 | 60% | 0:06 |
| Neddy | 149 | 50 | 100 | 0 | 462 | - | 0.50 | 33% | 21% | 29 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| ownage | Neddy | 69 |
| ownage | Fright_Franky | 88 |
| Neddy | Neddy | 28 |
| Neddy | Fright_Franky | 22 |
| Killer | Victim | |
|---|---|---|
| Neddy | ownage | 71 |
| Neddy | Neddy | 70 |
| Fright_Franky | ownage | 29 |
| Fright_Franky | Neddy | 30 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 16 | 4 | 8 | 3 | 5 kills | ||
| ownage | 19 | 15 | 2 | 3 | 5 kills | ||
| Fright_Franky | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 7-20 in favour of Blue Team.
The opening breakthrough came at 0:15 when Fright_Franky scored for Blue Team. Blue Team created more scoring chances, converting 20 of the 27 captures. The scoring pattern stayed relatively stable once the first lead was established. 18 captures were completed solo.
The final capture arrived at 10:43, with Neddy finishing for Blue Team. That score set the closing shape of the match at 7-20.
ownage stood out as the main objective influence with 44 grabs, 6 captures, 30 returns, and an MVP score of 1936. Neddy made the biggest clutch contribution, recording 12 close-save returns.
Objective ledger for the match: 111 grabs, 35 pickups, 27 captures, 12 solos, 9 assists, 118 flag kills, 54 covers, 0 seals, 82 returns, 48 mid returns, 34 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 38% accuracy and 157 kills.
Banter read: ownage had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Neddy produced 12 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 31% |
| 0:06 |
| Team Total | 726 | 207 | 200 | 0 | 1023 | - | 1.03 | 51% | 30% | - | - | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 621 | 141 | 97 | 0 | 579 | - | 1.45 | 59% | 28% | 125 | 76% | 0:06 |
| Fright_Franky | 403 | 59 | 110 | 0 | 401 | - | 0.54 | 35% | 29% | 36 | 31% | 0:05 |
| Team Total | 1024 | 200 | 207 | 0 | 980 | - | 0.97 | 49% | 29% | - | - | 0:13 |
| 5 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 1 | 10 kills | |||
| ownage | 7 | 7 kills | ||||
| Fright_Franky | 3 | 6 kills | ||||
| Neddy | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 44 | 6 | 0 | 2 | 49 | 0/- | 606 | 9 | 5 | 19 | 0 | 30 | 12 | 1936 |
| - | Neddy | Attacker | 12 | 10 | 3 | 4 | 42 | 0/- | 921 | 14 | 27 | 18 | 0 | 33 | 12 | 1884 |
| - | Fright_Franky | Attacker | 43 | 10 | 5 | 6 | 16 | 0/- | 1079 | 11 | 13 | 10 | 0 | 15 | 8 | 1659 |
| - |
| Attacker |
| 12 |
| 1 |
| 1 |
| 0 |
| 11 |
| 0/- |
| 94 |
| 1 |
| 9 |
| 1 |
| 0 |
| 4 |
| 2 |
| 513 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 35 | 36 | 36 | 0 | Good connection | |
| ownage | 30000 | 0 | 240Hz | 110 | 114 | 137 | 0 | Bumpy connection | |
| Neddy | 20000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| Fright_Franky | 20000 | - | - | 86 | 87 | 87 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.39x. Your grabs and running were a real strength, with 12 grabs turning into 10 caps and 4 solos. You fought efficiently: 141-97 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.38x. Your grabs and running were a real strength, with 44 grabs turning into 6 caps and 2 solos. You fought efficiently: 157-100 with a 1.57 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Fright_Franky | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.83x. Excellent flag running from you: 43 grabs became 10 caps and 6 solos. I think survival was your main issue: 59-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Feeding | Attacker | You had a rough game at 0.58x, so I think your goal should be to simplify and rebuild from safer plays. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. I think survival was your main issue: 50-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |