Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Feb 2026, 23:12
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 441 | 131 | 118 | 0 | 336 | 13.5 cm | 1.11 | 53% | 40% | 0:05 | |
| 340 | 120 | 114 | 0 | 335 | - | 1.05 | 51% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 9 | 2 | 2 | 5 kills | |||
| 13 | 8 | 2 | 3 | 5 kills | |||
| 14 | 6 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:43 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
pho` stood out as the main objective influence with 34 grabs, 5 captures, 35 returns, and an MVP score of 1696. pho` made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 131 grabs, 76 pickups, 15 captures, 10 solos, 6 assists, 192 flag kills, 102 covers, 0 seals, 116 returns, 75 mid returns, 41 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 11 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 312 |
| 120 |
| 96 |
| 0 |
| 416 |
| 19.6 cm |
| 1.25 |
| 56% |
| 29% |
| 0:06 |
| Team Total | 1093 | 371 | 328 | 0 | 1087 | 16.6 cm | 1.13 | 53% | 35% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 611 | 143 | 123 | 0 | 367 | 20.3 cm | 1.16 | 54% | 39% | 0:05 | |
| 392 | 119 | 127 | 0 | 361 | - | 0.94 | 48% | 33% | 0:05 | |
| 254 | 66 | 121 | 0 | 314 | 82.4 cm | 0.55 | 35% | 21% | 0:05 | |
| Team Total | 1257 | 328 | 371 | 0 | 1042 | 51.3 cm | 0.88 | 47% | 32% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 8 |
| 3 kills |
| 14 | 12 | 1 | 1 | 5 kills |
| 11 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 34 | 5 | 2 | 5 | 63 | 0/- | 533 | 6 | 7 | 21 | 0 | 35 | 11 | 1696 | |
| -🇬🇧 | Attacker | 35 | 6 | 0 | 4 | 31 | 0/- | 452 | 22 | 13 | 15 | 0 | 20 | 8 | 1246 | |
| -🇩🇪 | Attacker | 13 | 1 | 1 | 0 | 33 | 0/- | 179 | 9 | 21 | 11 | 0 | 19 | 8 | 963 | |
| -🇭🇷 | Attacker | 24 | 1 | 2 | 1 | 23 | 0/- | 223 | 13 | 19 | 12 | 0 | 16 | 3 | 803 | |
| -🇵🇹 | Attacker | 12 | 2 | 0 | 0 | 17 | 0/- | 88 | 13 | 13 | 7 | 0 | 11 | 7 | 742 | |
| -🇩🇪 | Attacker | 13 | 0 | 1 | 0 | 25 | 0/- | 25 | 13 | 29 | 9 | 0 | 15 | 4 | 709 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 31 | 34 | 38 | 0 | Sawtooth variation | ||
| 25000 | 250 | 144Hz | 75 | 79 | 84 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | ||
| 20000 | - | - | 25 | 27 | 29 | 0 | Bumpy connection | ||
| 20000 | - | - | 50 | 50 | 51 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.68x. Your grabs and running were a real strength, with 34 grabs turning into 5 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.08x. You looked dangerous whenever you got the flag, and 35 grabs led to 6 caps and 4 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.68x. Excellent flag running from you: 13 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.67x. You carried real threat on attack, turning 24 grabs into 1 cap and 1 solo. You fought efficiently: 120-96 with a 1.25 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.65x. 13 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.39x. Your grabs and running were a real strength, with 12 grabs turning into 2 caps. I think survival was your main issue: 66-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |