Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jun 2026, 18:20
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 242 | 131 | 135 | 0 | 303 | 20.3 cm | 0.97 | 49% | 43% | 0:05 |
| Red0ne_- | 132 | 94 | 107 | 0 | 354 | - | 0.88 | 47% | 29% | 0:06 |
| ownage |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 20 | 6 | 6 | 7 | 5 kills | ||
| pho` | 23 | 7 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 4v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 1-11 in favour of Blue Team.
The opening breakthrough came at 0:58 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:44, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 1-11.
saxon stood out as the main objective influence with 14 grabs, 3 captures, 9 returns, and an MVP score of 574. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 28 pickups, 12 captures, 6 solos, 6 assists, 81 flag kills, 61 covers, 4 seals, 53 returns, 0 mid returns, 7 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 168 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: ownage finished with 4 lama score from 58 kills and 27 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 87 |
| 58 |
| 52 |
| 0 |
| 153 |
| - |
| 1.12 |
| 53% |
| 38% |
| 0:06 |
| newutFB | 74 | 47 | 66 | 0 | 139 | - | 0.71 | 42% | 34% | 0:04 |
| Team Total | 535 | 330 | 360 | 0 | 949 | 20.3 cm | 0.92 | 48% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 335 | 168 | 98 | 0 | 352 | - | 1.71 | 63% | 48% | 0:07 |
| _-=Pr3dazZz=- | 302 | 105 | 107 | 0 | 299 | 36.0 cm | 0.98 | 50% | 40% | 0:06 |
| Broken_Soul | 211 | 87 | 125 | 0 | 263 | 58.3 cm | 0.70 | 41% | 35% | 0:05 |
| Team Total | 848 | 360 | 330 | 0 | 914 | 47.1 cm | 1.09 | 52% | 41% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Red0ne_- | 15 | 5 | 1 | 1 | 5 kills |
| ownage | 12 | 2 | 1 | 1 | 5 kills |
| newut | 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 1 | 11 kills | |||
| pho` | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 3 | 5 kills | ||||
| Red0ne_- | 4 kills | |||||
| ownage | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 14 | 3 | 2 | 2 | 16 | 0/- | 0 | 4 | 18 | 0 | 0 | 9 | 1 | 574 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 4 | 4 | 2 | 17 | 0/- | 0 | 5 | 8 | 0 | 0 | 14 | 3 | 574 |
| - | Broken_Soul | Defender | 3 | 4 | 0 | 1 | 0 | 14/3 | 0 | 4 | 11 | 0 | 0 | 9 | 2 | 438 |
| - | pho` | Attacker | 8 | 1 | 0 | 1 | 17 | 0/- | 0 | 5 | 9 | 0 | 0 | 10 | 1 | 403 |
| - | Red0ne_- | Attacker | 15 | 0 | 0 | 0 | 5 | 0/- | 0 | 6 | 8 | 0 | 0 | 2 | 0 | 207 |
| - | ownage | Attacker | 4 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 4 | 0 | 0 | 3 | 0 | 146 |
| - | newut | Attacker | 6 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 3 | 0 | 0 | 6 | 0 | 141 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 18 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 90 | 94 | 96 | 0 | Minor variation | |
| Red0ne_- | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| ownage | 30000 | - | - | 86 | 88 | 96 | 0 | Minor variation | |
| saxon | 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 14 grabs. You fought efficiently: 168-98 with a 1.71 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 2.04x. Very strong flag running: you made 16 grabs count with 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Defender | You had a huge game and played well above your usual level at 1.53x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. I think survival was your main issue: 87-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. Your grabs and running were a real strength, with 8 grabs turning into 1 cap and 1 solo. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Red0ne_- | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| ownage | Feeding | Attacker | You had a tough match at 0.55x, well below your usual level, but I think it is fixable. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| newut | Feeding | Attacker | This was a hard outing for you at 0.52x; treat it as a reset point, not a verdict on your ability. 6 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 47-66 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |