28 Nov 2025, 00:30
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 532 | 130 | 120 | 0 | 335 | 13.5 cm | 1.08 | 52% | 40% | 0:05 | |
| 416 | 121 | 128 | 0 | 354 | 20.3 cm | 0.95 | 49% | 34% | 0:05 | |
| Team Total | 948 | 251 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 65 | ||
| 68 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 49 | ||
| 62 | ||
| 79 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 13 | 2 | 3 | 5 kills | |||
| 21 | 7 | 1 | 1 | 5 kills | |||
| 26 | 3 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 8-13 in favour of Blue Team.
The opening breakthrough came at 0:58 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:57, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 8-13.
_-=Pr3dazZz=- stood out as the main objective influence with 35 grabs, 10 captures, 30 returns, and an MVP score of 1966. _-=Pr3dazZz=- made the biggest clutch contribution, recording 16 close-save returns.
Objective ledger for the match: 131 grabs, 60 pickups, 21 captures, 13 solos, 5 assists, 169 flag kills, 48 covers, 0 seals, 109 returns, 63 mid returns, 46 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 141 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 16 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 35 | 10 | 0 | 6 | 45 | 0/- | 736 | 18 | 4 | 14 | 0 | 30 | 16 | 1966 | |
| -🇬🇧 | Attacker | 30 | 3 | 4 | 2 | 42 | 0/- | 564 | 12 | 21 | 17 | 0 | 27 | 10 | 1883 | |
| -🇬🇧 | Attacker | 37 | 6 | 0 | 4 | 44 | 0/- | 566 | 17 | 6 | 23 | 0 | 32 | 13 | 1864 | |
| -🇳🇱 | Attacker | 29 | 2 | 1 | 1 | 38 | 0/- | 234 | 13 | 17 | 9 | 0 | 20 | 7 | 1039 |
| 248 |
| 0 |
| 689 |
| 16.9 cm |
| 1.01 |
| 50% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 573 | 107 | 133 | 0 | 290 | 36.0 cm | 0.80 | 45% | 38% | 0:04 | |
| 534 | 141 | 118 | 0 | 322 | 20.3 cm | 1.19 | 54% | 44% | 0:05 | |
| Team Total | 1107 | 248 | 251 | 0 | 612 | 28.1 cm | 0.99 | 50% | 41% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 7 kills | |||||
| 3 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Bumpy connection | ||
| 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.33x. Your grabs and running were a real strength, with 35 grabs turning into 10 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 2.12x rating shows it. Excellent flag running from you: 37 grabs became 6 caps and 4 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.04x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 30 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.55x rating shows it. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 29 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
