Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Sept 2026, 18:31
The Campgrounds - wtf
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 82 | 36 | 54 | 0 | 125 | 20.3 cm | 0.67 | 40% | 30% | 0:12 |
| _-=Pr3dazZz=- | 74 | 25 | 38 | 0 | 92 | 36.0 cm | 0.66 | 40% | 33% | 0:17 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 3 | 2 kills | |||||
| -cide- | 7 | 2 kills | |||||
| -uh.StarzZz`- | 3 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-Campgrounds-sDOM, with 6 active players recorded in the report.
tono produced the strongest overall performance, finishing with 115 score, 58 kills, and 60% efficiency.
tono led the fragging pace with 58 kills.
-uh.StarzZz`- posted the best accuracy at 42%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
-uh.StarzZz`- hit 42% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 71 |
| 32 |
| 34 |
| 0 |
| 109 |
| - |
| 0.94 |
| 48% |
| 29% |
| 0:19 |
| Team Total | 227 | 93 | 126 | 0 | 326 | 28.1 cm | 0.74 | 42% | 30% | 0:48 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 115 | 58 | 39 | 0 | 182 | 19.6 cm | 1.49 | 60% | 32% | 0:16 |
| -cide- | 113 | 41 | 29 | 0 | 124 | 46.0 cm | 1.41 | 59% | 33% | 0:22 |
| -uh.StarzZz`- | 95 | 27 | 25 | 0 | 65 | 13.5 cm | 1.08 | 52% | 42% | 0:26 |
| Team Total | 323 | 126 | 93 | 0 | 371 | 26.4 cm | 1.35 | 58% | 34% | 1:06 |
| 2 |
| 2 kills |
| _-=Pr3dazZz=- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 1 | 1 | 10 kills | |||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 26 | 0 | Bumpy connection | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 45 | 49 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 10 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 78 | 92 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Combat | Great game, this was a really strong performance from you at 1.28x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 58-39 scoreline gave you a 1.49 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -cide- | Dominating | Combat | You were sharp in this match and pushed above your usual level at 1.24x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 41-29 scoreline gave you a 1.41 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -uh.StarzZz`- | Stable | Combat | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You played a useful combat game: enough frags, controlled deaths, and good pressure. 42% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| Zo-^ | Struggling | Combat | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| pho` | Struggling | Combat | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. The 36-54 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| _-=Pr3dazZz=- | Struggling | Combat | You had a quieter game than normal at 0.76x; I think the useful part is that your improvement target is visible. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 40% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |