Unreal HeavenThe home of 2v2 and 3v3 iCTF17 May 2026, 23:03
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 191 | 96 | 63 | 0 | 206 | 13.5 cm | 1.52 | 60% | 47% | 0:12 |
| -uh.Pr3DazZz | 122 | 71 | 76 | 0 | 226 | - | 0.93 | 48% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 2 | 3 kills | ||||
| ownage | 16 | 1 | 3 kills | ||||
| pho` | 14 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 1:22 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:37, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-2.
pho` stood out as the main objective influence with 17 grabs, 2 captures, 10 returns, and an MVP score of 362. ownage anchored the recovery work with 17 total returns.
Objective ledger for the match: 60 grabs, 9 pickups, 3 captures, 1 solos, 1 assists, 66 flag kills, 11 covers, 2 seals, 57 returns, 12 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 47% accuracy and 96 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: -uh.StarzZz`- hit 47% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 105 |
| 68 |
| 81 |
| 0 |
| 205 |
| 58.3 cm |
| 0.84 |
| 46% |
| 36% |
| 0:09 |
| Team Total | 418 | 235 | 220 | 0 | 637 | 35.9 cm | 1.07 | 52% | 38% | 0:31 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 203 | 102 | 63 | 0 | 283 | - | 1.62 | 62% | 37% | 0:12 |
| pho` | 179 | 96 | 86 | 0 | 225 | 20.3 cm | 1.12 | 53% | 44% | 0:08 |
| Maber | 32 | 22 | 86 | 0 | 134 | - | 0.26 | 20% | 16% | 0:08 |
| Team Total | 414 | 220 | 235 | 0 | 642 | 20.3 cm | 0.94 | 48% | 35% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 3 kills |
| -uh.Pr3DazZz | 5 | 2 | 3 kills |
| Maber | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| ownage | 4 | 9 kills | ||||
| pho` | 3 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Maber | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 17 | 2 | 0 | 1 | 12 | 0/- | 192 | 2 | 2 | 2 | 0 | 10 | 0 | 362 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 19/4 | 11 | 1 | 0 | 2 | 0 | 14 | 0 | 265 |
| - | ownage | Defender | 0 | 0 | 0 | 0 | 0 | 19/7 | 0 | 0 | 3 | 2 | 0 | 17 | 0 | 261 |
| - | -uh.Pr3DazZz | Attacker | 16 | 0 | 1 | 0 | 8 | 0/- | 89 | 2 | 3 | 1 | 0 | 7 | 0 | 221 |
| - | Broken_Soul | Attacker | 14 | 0 | 0 | 0 | 6 | 0/- | 0 | 1 | 3 | 5 | 0 | 7 | 0 | 190 |
| - | Maber | Attacker | 13 | 0 | 0 | 0 | 2 | 0/- | 8 | 3 | 0 | 0 | 0 | 2 | 0 | 65 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 23 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 33 | 33 | 34 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 26 | 0 | Good connection | |
| ownage | 30000 | - | - | 110 | 117 | 136 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. Your grabs and running were a real strength, with 17 grabs turning into 2 caps and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.26x. Your defensive timing was good: 2 mid returns cut off runs at important moments. You fought efficiently: 102-63 with a 1.62 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.23x. Your defensive timing was good: 2 mid returns cut off runs at important moments. You fought efficiently: 96-63 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Maber | Feeding | Attacker | You had a rough game at 0.40x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 22-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |