Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Mar 2026, 18:27
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 127 | 128 | 0 | 384 | 13.5 cm | 0.99 | 50% | 35% | 0:05 | |
| 212 | 84 | 140 | 0 | 310 | 58.3 cm | 0.60 | 38% | 27% | 0:04 | |
| Team Total | 515 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 10 | 4 | 1 | 5 kills | |||
| 14 | 10 | 4 | 4 kills | ||||
| 23 | 7 | 5 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-13 in favour of Blue Team.
The opening breakthrough came at 0:33 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:41, with localhero finishing for Blue Team. That score set the closing shape of the match at 3-13.
-uh.Pr3DazZz stood out as the main objective influence with 17 grabs, 7 captures, 20 returns, and an MVP score of 1299. -uh.Pr3DazZz made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 70 grabs, 37 pickups, 16 captures, 8 solos, 5 assists, 91 flag kills, 58 covers, 0 seals, 54 returns, 41 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 136 kills.
Banter read: -uh.Pr3DazZz had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.Pr3DazZz produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 211 |
| 268 |
| 0 |
| 694 |
| 35.9 cm |
| 0.79 |
| 44% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 448 | 136 | 112 | 0 | 363 | - | 1.21 | 55% | 39% | 0:05 | |
| 414 | 132 | 99 | 0 | 436 | - | 1.33 | 57% | 31% | 0:06 | |
| Team Total | 862 | 268 | 211 | 0 | 799 | - | 1.27 | 56% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 6 | 7 kills | |||||
| 3 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 7 | 3 | 4 | 26 | 0/- | 538 | 13 | 19 | 14 | 0 | 20 | 5 | 1299 | |
| -🇬🇧 | Attacker | 21 | 6 | 2 | 3 | 20 | 0/- | 762 | 7 | 30 | 6 | 0 | 9 | 4 | 1236 | |
| -🇬🇧 | Attacker | 19 | 1 | 0 | 1 | 29 | 0/- | 133 | 3 | 6 | 13 | 0 | 16 | 3 | 702 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 2 |
| 0 |
| 0 |
| 16 |
| 0/- |
| 167 |
| 14 |
| 3 |
| 8 |
| 0 |
| 9 |
| 1 |
| 563 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | ||
| 20000 | - | - | 20 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.34x. Your attacking play was strong, especially because you turned 17 grabs into 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.21x rating shows it. You carried real threat on attack, turning 21 grabs into 6 caps and 3 solos. You fought efficiently: 132-99 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Your flag work was one of your best areas, with 19 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 2 caps from 13 grabs. I think survival was your main issue: 84-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |