Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jun 2026, 19:58
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 314 | 116 | 77 | 0 | 226 | - | 1.51 | 60% | 51% | 0:08 |
| _-=Pr3dazZz=- | 233 | 88 | 69 | 1 | 245 | 36.0 cm | 1.28 | 56% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 6 | 3 kills | ||||
| saxon | 20 | 1 | 3 | 3 | 5 kills | ||
| -cide- | 13 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 13-3 in favour of Red Team.
The opening breakthrough came at 0:42 when saxon scored for Red Team. Red Team created more scoring chances, converting 13 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:47, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 13-3.
saxon stood out as the main objective influence with 23 grabs, 6 captures, 10 returns, and an MVP score of 1004. saxon made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 18 pickups, 16 captures, 10 solos, 6 assists, 82 flag kills, 30 covers, 4 seals, 62 returns, 6 mid returns, 6 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 209 |
| 80 |
| 89 |
| 0 |
| 224 |
| 46.0 cm |
| 0.90 |
| 47% |
| 36% |
| 0:07 |
| Team Total | 756 | 284 | 235 | 1 | 695 | 41.0 cm | 1.21 | 55% | 41% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 198 | 86 | 106 | 1 | 214 | 46.0 cm | 0.81 | 45% | 40% | 0:06 |
| -uh.StarzZz`- | 162 | 87 | 84 | 0 | 225 | 13.5 cm | 1.04 | 51% | 39% | 0:07 |
| Broken_Soul | 102 | 62 | 94 | 0 | 193 | 58.3 cm | 0.66 | 40% | 33% | 0:07 |
| Team Total | 462 | 235 | 284 | 1 | 632 | 39.3 cm | 0.83 | 45% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 3 kills |
| -cide- | 12 | 1 | 1 | 5 kills |
| Broken_Soul | 5 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 8 kills | ||||
| saxon | 5 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 23 | 6 | 3 | 4 | 16 | 0/- | 754 | 6 | 2 | 1 | 0 | 10 | 3 | 1004 |
| - | -cide- | Attacker | 16 | 5 | 2 | 4 | 10 | 0/- | 415 | 2 | 8 | 0 | 0 | 7 | 0 | 653 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 0 | 0 | 0 | 21/15 | 130 | 2 | 8 | 0 | 0 | 22 | 2 | 532 |
| - |
| Attacker |
| 24 |
| 3 |
| 0 |
| 2 |
| 14 |
| 0/- |
| 300 |
| 4 |
| 3 |
| 1 |
| 0 |
| 8 |
| 1 |
| 442 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 0 | 0 | 0 | 14/- | 0 | 1 | 4 | 3 | 1 | 10 | 0 | 222 |
| - | Broken_Soul | Attacker | 16 | 0 | 1 | 0 | 7 | 0/- | 0 | 3 | 5 | 1 | 1 | 5 | 0 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 14 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.53x. You looked dangerous whenever you got the flag, and 23 grabs led to 6 caps and 4 solos. You fought efficiently: 116-77 with a 1.51 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. Very strong flag running: you made 16 grabs count with 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.46x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 88-69 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.37x. You were dangerous with the flag: 24 grabs led to 3 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Defender | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.67x, so I think your goal should be to simplify and rebuild from safer plays. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 62-94 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |