Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Feb 2026, 22:48
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 261 | 108 | 107 | 0 | 259 | 20.3 cm | 1.01 | 50% | 42% | 0:06 |
| -uh.StarzZz`-FB | 166 | 88 | 107 | 0 | 260 | 13.5 cm | 0.82 | 45% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 18 | 4 | 3 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 17 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 10 | 4 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:41 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 5:34, with pho` finishing for Red Team. That score set the closing shape of the match at 2-4.
pho` stood out as the main objective influence with 1 grab, 1 capture, 17 returns, and an MVP score of 618. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 63 grabs, 38 pickups, 6 captures, 1 solos, 6 assists, 94 flag kills, 29 covers, 0 seals, 56 returns, 53 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 108 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 67 |
| 104 |
| 0 |
| 241 |
| 58.3 cm |
| 0.64 |
| 39% |
| 31% |
| 0:06 |
| Team Total | 547 | 263 | 318 | 0 | 760 | 30.7 cm | 0.83 | 45% | 37% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 232 | 100 | 84 | 0 | 297 | - | 1.19 | 54% | 36% | 0:07 |
| JugzZz | 228 | 105 | 92 | 0 | 295 | - | 1.14 | 53% | 36% | 0:07 |
| newut | 219 | 113 | 87 | 0 | 289 | - | 1.30 | 57% | 39% | 0:07 |
| Team Total | 679 | 318 | 263 | 0 | 881 | - | 1.21 | 55% | 37% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 1 |
| 4 kills |
| JugzZz | 10 | 6 | 2 | 4 kills |
| Broken_Soul | 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| JugzZz | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 25/10 | 38 | 4 | 2 | 17 | 0 | 17 | 1 | 618 |
| - | JugzZz | Attacker | 18 | 2 | 1 | 1 | 13 | 0/- | 254 | 5 | 9 | 6 | 0 | 7 | 1 | 577 |
| - | newut | Attacker | 12 | 0 | 3 | 0 | 17 | 0/- | 143 | 7 | 6 | 10 | 1 | 10 | 0 | 472 |
| - | -uh.Pr3DazZz | Defender | 0 | 2 | 0 | 0 | 0 | 21/2 | 3 | 5 | 2 | 13 | 0 | 13 | 0 | 442 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 1 | 0 | 11 | 0/- | 162 | 7 | 5 | 4 | 0 | 5 | 0 | 380 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 7 | 0/- | 0 | 10 | 5 | 3 | 0 | 4 | 1 | 248 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 20 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 14 | 16 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 96 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.68x. Your flag work was one of your best areas, with 18 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.48x. You helped keep the score under control with 17 mid returns and 1 clutch return. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.44x. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 113-87 with a 1.30 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 1.35x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 22 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. 10 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 67-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |