Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Nov 2025, 22:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 230 | 86 | 66 | 0 | 261 | 20.3 cm | 1.30 | 57% | 33% | 0:09 |
| -uh.StarzZz`- | 169 | 89 | 89 | 0 | 327 | 13.5 cm | 1.00 | 50% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 3 | 2 | 1 | 5 kills | ||
| PeRcH72 | 13 | 4 | 1 | 5 kills | |||
| vegitzuuu~ | 19 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 0:54 when vegitzuuu~ scored for Blue Team. Red Team created more scoring chances, converting 7 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 7-2.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 4 captures, 3 returns, and an MVP score of 610. vegitzuuu~ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 25 pickups, 9 captures, 1 solos, 10 assists, 76 flag kills, 20 covers, 0 seals, 51 returns, 50 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: vegitzuuu~ produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 167 |
| 84 |
| 82 |
| 0 |
| 311 |
| 36.0 cm |
| 1.02 |
| 51% |
| 30% |
| 0:08 |
| Team Total | 566 | 259 | 237 | 0 | 899 | 23.2 cm | 1.09 | 52% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 294 | 115 | 89 | 0 | 309 | 20.3 cm | 1.29 | 56% | 39% | 0:07 |
| vegitzuuu~ | 152 | 90 | 96 | 0 | 386 | - | 0.94 | 48% | 25% | 0:06 |
| eXtr3mePT | 65 | 32 | 74 | 0 | 148 | - | 0.43 | 30% | 22% | 0:08 |
| Team Total | 511 | 237 | 259 | 0 | 843 | 20.3 cm | 0.92 | 48% | 30% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 17 | 5 | 3 kills |
| eXtr3mePT | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 7 kills | ||||
| PeRcH72 | 4 | 7 kills | ||||
| vegitzuuu~ | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| eXtr3mePT | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 4 | 3 | 1 | 5 | 0/- | 415 | 9 | 1 | 3 | 0 | 3 | 0 | 610 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 33/15 | 0 | 1 | 2 | 19 | 0 | 20 | 0 | 574 |
| - | PeRcH72 | Defender | 1 | 2 | 1 | 0 | 0 | 20/1 | 3 | 3 | 5 | 17 | 0 | 17 | 0 | 541 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 1 | 4 | 0 | 7 | 0/- | 283 | 6 | 10 | 5 | 0 | 5 | 0 | 529 |
| - | vegitzuuu~ | Attacker | 16 | 2 | 0 | 0 | 7 | 0/- | 102 | 5 | 2 | 3 | 0 | 3 | 1 | 343 |
| - | eXtr3mePT | Attacker | 11 | 0 | 1 | 0 | 4 | 0/- | 98 | 1 | 0 | 3 | 0 | 3 | 0 | 229 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Sawtooth variation | |
| PeRcH72 | 30000 | - | - | 20 | 20 | 22 | 0 | Good connection | |
| vegitzuuu~ | 30000 | - | - | 42 | 43 | 44 | 0 | Good connection | |
| eXtr3mePT | 30000 | - | - | 61 | 64 | 69 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You fought efficiently: 86-66 with a 1.30 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.64x. Your defensive timing was good: 19 mid returns cut off runs at important moments. You fought efficiently: 115-89 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. You were dangerous with the flag: 17 grabs led to 4 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.34x. You ran the flag well and gave your team end product: 1 cap from 16 grabs. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| vegitzuuu~ | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 16 grabs into 2 caps. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| eXtr3mePT | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 32-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |