Unreal HeavenThe home of 2v2 and 3v3 iCTF23 May 2026, 22:55
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 270 | 141 | 84 | 0 | 297 | - | 1.68 | 63% | 47% | 0:07 |
| Broken_SoulFB | 119 | 69 | 103 | 0 | 292 | 58.3 cm | 0.67 | 40% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 6 | 1 | 2 | 5 kills | ||
| saxon | 21 | 9 | 5 | 1 | 5 kills | ||
| newut | 12 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 4v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:07 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 7:12, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-3.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 14 returns, and an MVP score of 554. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 22 pickups, 5 captures, 1 solos, 3 assists, 69 flag kills, 28 covers, 0 seals, 45 returns, 43 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 117 |
| 68 |
| 107 |
| 0 |
| 253 |
| 46.0 cm |
| 0.64 |
| 39% |
| 27% |
| 0:06 |
| newut | - | - | - | - | - | - | - | - | - | - |
| Team Total | 506 | 278 | 294 | 0 | 842 | 52.1 cm | 0.95 | 49% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 213 | 118 | 92 | 0 | 304 | 13.5 cm | 1.28 | 56% | 41% | 0:07 |
| ownage | 173 | 93 | 94 | 0 | 281 | - | 0.99 | 50% | 33% | 0:07 |
| newut | 158 | 83 | 92 | 0 | 273 | - | 0.90 | 47% | 30% | 0:07 |
| Team Total | 544 | 294 | 278 | 0 | 858 | 13.5 cm | 1.06 | 51% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 10 | 1 | 5 kills |
| -cide- | 11 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 13 kills | |||
| saxon | 7 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| ownage | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 23/9 | 0 | 0 | 6 | 14 | 0 | 14 | 0 | 554 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 17/2 | 0 | 2 | 1 | 12 | 0 | 13 | 1 | 514 |
| - | ownage | Attacker | 15 | 2 | 1 | 0 | 9 | 0/- | 0 | 6 | 3 | 6 | 0 | 6 | 0 | 372 |
| - | newut | Attacker | 9 | 0 | 1 | 0 | 11 | 0/- | 0 | 4 | 6 | 7 | 0 | 7 | 0 | 349 |
| - | -cide- | Attacker | 16 | 0 | 1 | 0 | 6 | 0/- | 0 | 6 | 7 | 3 | 0 | 3 | 1 | 272 |
| - | Broken_Soul | Attacker | 13 | 2 | 0 | 1 | 3 | 0/- | 0 | 4 | 5 | 1 | 0 | 2 | 0 | 229 |
| - | newut | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 29 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 11 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 100 | 0 | Minor variation | |
| ownage | 30000 | - | - | 115 | 116 | 125 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 2.30x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 141-84 with a 1.68 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.50x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 118-92 with a 1.28 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ownage | Dominating | Attacker | You played well and finished above your usual level at 1.24x. You carried real threat on attack, turning 15 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.19x. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. I think survival was your main issue: 69-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. 16 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 68-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Feeding | Defender | You had a tough match at 0.04x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |