Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Jan 2026, 01:59
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 355 | 144 | 94 | 0 | 339 | 13.5 cm | 1.53 | 61% | 42% | 0:08 | |
| 182 | 92 | 96 | 0 | 309 | - | 0.96 | 49% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 10 | 4 | 1 | 5 kills | |||
| 14 | 2 | 3 kills | |||||
| 9 | 2 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 8-2 in favour of Red Team.
The opening breakthrough came at 0:49 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:45, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 8-2.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 7 captures, 14 returns, and an MVP score of 1142. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 24 pickups, 10 captures, 1 solos, 4 assists, 67 flag kills, 19 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 144 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 537 |
| 236 |
| 190 |
| 0 |
| 648 |
| 13.5 cm |
| 1.24 |
| 55% |
| 36% |
| 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 220 | 98 | 116 | 0 | 331 | - | 0.84 | 46% | 30% | 0:18 | |
| 209 | 92 | 120 | 0 | 307 | 58.3 cm | 0.77 | 43% | 30% | 0:06 | |
| Team Total | 429 | 190 | 236 | 0 | 638 | 58.3 cm | 0.81 | 45% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 1 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 7 | 1 | 0 | 19 | 0/- | 573 | 11 | 11 | 11 | 0 | 14 | 3 | 1142 | |
| -🇬🇧 | Attacker | 10 | 1 | 2 | 0 | 8 | 0/- | 227 | 7 | 5 | 7 | 0 | 7 | 0 | 599 | |
| -🇺🇸 | Attacker | 9 | 0 | 1 | 0 | 22 | 0/- | 98 | 3 | 1 | 11 | 0 | 12 | 1 | 484 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 2 |
| 0 |
| 1 |
| 18 |
| 0/- |
| 102 |
| 3 |
| 2 |
| 10 |
| 0 |
| 10 |
| 0 |
| 471 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 97 | 101 | 106 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. You were dangerous with the flag: 21 grabs led to 7 caps. You fought efficiently: 144-94 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. Your grabs and running were a real strength, with 15 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 92-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. You were dangerous with the flag: 10 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |