5 Jul 2026, 01:03
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 168 | 139 | 0 | 386 | 20.3 cm | 1.21 | 55% | 44% | 0:05 | |
| 343 | 128 | 138 | 0 | 351 | 46.0 cm | 0.93 | 48% | 36% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 88 | ||
| 80 | ||
| 62 | ||
| 66 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 59 | ||
| 69 | ||
| 79 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 10 | 6 | 2 | 5 kills | |||
| 15 | 12 | 6 | 4 kills | ||||
| 20 | 6 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 9-8 in favour of Red Team.
The opening breakthrough came at 0:44 when -cide- scored for Red Team. Red Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:51, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 9-8.
-cide- stood out as the main objective influence with 21 grabs, 8 captures, 13 returns, and an MVP score of 1179. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 44 pickups, 17 captures, 5 solos, 9 assists, 95 flag kills, 36 covers, 0 seals, 51 returns, 42 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 168 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 697 |
| 296 |
| 277 |
| 0 |
| 737 |
| 33.1 cm |
| 1.07 |
| 52% |
| 40% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 341 | 129 | 150 | 0 | 413 | 58.3 cm | 0.86 | 46% | 31% | 0:05 | |
| 332 | 148 | 146 | 0 | 428 | 13.5 cm | 1.01 | 50% | 35% | 0:05 | |
| Team Total | 673 | 277 | 296 | 0 | 841 | 35.9 cm | 0.94 | 48% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 4 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 1 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 21 | 8 | 0 | 3 | 22 | 0/- | 651 | 14 | 2 | 11 | 0 | 13 | 3 | 1179 | |
| -🇬🇧 | Attacker | 22 | 3 | 5 | 1 | 20 | 0/- | 501 | 9 | 7 | 11 | 0 | 11 | 2 | 1056 | |
| -🇬🇧 | Attacker | 10 | 5 | 0 | 0 | 26 | 0/- | 299 | 16 | 16 | 13 | 0 | 16 | 1 | 961 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 1 |
| 4 |
| 1 |
| 27 |
| 0/- |
| 249 |
| 5 |
| 11 |
| 7 |
| 0 |
| 11 |
| 3 |
| 829 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.96x rating shows it. You carried real threat on attack, turning 21 grabs into 8 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.79x rating shows it. You gave the enemy defence problems and backed it up with 5 caps from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. You looked dangerous whenever you got the flag, and 22 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.58x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
