Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Oct 2026, 20:59
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 354 | 148 | 94 | 0 | 399 | - | 1.57 | 61% | 37% | 0:07 |
| Grossebaf | 283 | 107 | 98 | 0 | 330 | - | 1.09 | 52% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 15 | 9 | 5 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 1 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 12 | 7 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:23 when tono scored for Red Team. Red Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:25, with Grossebaf finishing for Red Team on a solo run. That score set the closing shape of the match at 12-5.
tono stood out as the main objective influence with 22 grabs, 7 captures, 7 returns, and an MVP score of 849. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 47 pickups, 17 captures, 6 solos, 13 assists, 111 flag kills, 77 covers, 13 seals, 63 returns, 2 mid returns, 11 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 148 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 271 |
| 100 |
| 95 |
| 0 |
| 391 |
| 19.6 cm |
| 1.05 |
| 51% |
| 26% |
| 0:06 |
| Team Total | 908 | 355 | 287 | 0 | 1120 | 19.6 cm | 1.24 | 55% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 260 | 81 | 113 | 0 | 305 | 46.0 cm | 0.72 | 42% | 27% | 0:05 |
| _-=Pr3dazZz=- | 252 | 99 | 124 | 0 | 341 | 36.0 cm | 0.80 | 44% | 32% | 0:05 |
| -uh.StarzZz`-FB | 226 | 107 | 118 | 0 | 338 | 13.5 cm | 0.91 | 48% | 32% | 0:05 |
| Team Total | 738 | 287 | 355 | 0 | 984 | 31.8 cm | 0.81 | 45% | 30% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 3 |
| 1 |
| 5 kills |
| Grossebaf | 15 | 8 | 3 kills |
| -cide- | 15 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 8 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| tono | 4 kills | |||||
| Grossebaf | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 22 | 7 | 2 | 0 | 13 | 0/- | 554 | 16 | 16 | 0 | 0 | 7 | 2 | 849 |
| - | Grossebaf | Attacker | 21 | 3 | 7 | 3 | 8 | 0/- | 558 | 9 | 14 | 0 | 1 | 8 | 2 | 804 |
| - | -cide- | Attacker | 18 | 3 | 1 | 2 | 20 | 0/- | 343 | 6 | 5 | 1 | 1 | 9 | 4 | 647 |
| - |
| Defender |
| 0 |
| 2 |
| 1 |
| 0 |
| 0 |
| 26/7 |
| 88 |
| 8 |
| 23 |
| 1 |
| 0 |
| 18 |
| 1 |
| 609 |
| - | -uh.StarzZz`- | Attacker | 19 | 2 | 1 | 1 | 16 | 0/- | 157 | 7 | 13 | 0 | 1 | 6 | 0 | 413 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 28/6 | 0 | 1 | 6 | 0 | 0 | 15 | 2 | 374 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 16 | 18 | 19 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 75 | 77 | 80 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 91 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 30 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.91x. Excellent flag running from you: 18 grabs became 3 caps and 2 solos. I think survival was your main issue: 81-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.80x. Your flag work was one of your best areas, with 19 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Grossebaf | Dominating | Attacker | You played well and finished above your usual level at 1.18x. Your flag work was one of your best areas, with 21 grabs producing 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.16x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. You fought efficiently: 148-94 with a 1.57 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Dominating | Attacker | You played well and finished above your usual level at 1.15x. Your grabs and running were a real strength, with 22 grabs turning into 7 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Defender | You had a quieter game than normal at 0.75x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 2 clutch returns. I think survival was your main issue: 99-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |