Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jul 2026, 23:29
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 541 | 139 | 120 | 0 | 326 | 13.5 cm | 1.16 | 54% | 43% | 0:05 | |
| 433 | 106 | 118 | 0 | 280 | 58.3 cm | 0.90 | 47% | 38% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 1 | 2 | 5 kills | |||
| 15 | 6 | 1 | 1 | 5 kills | |||
| 24 | 8 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:49 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:35, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-6.
-uh.StarzZz`- stood out as the main objective influence with 44 grabs, 5 captures, 29 returns, and an MVP score of 1747. _-=Pr3dazZz=- made the biggest clutch contribution, recording 17 close-save returns.
Objective ledger for the match: 127 grabs, 66 pickups, 13 captures, 4 solos, 3 assists, 179 flag kills, 51 covers, 0 seals, 112 returns, 66 mid returns, 46 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 17 close-save returns, also known as deleting someone else's highlight clip.
| Team Total | 974 | 245 | 238 | 0 | 606 | 35.9 cm | 1.03 | 51% | 40% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 500 | 107 | 126 | 0 | 311 | 36.0 cm | 0.85 | 46% | 34% | 0:05 | |
| 499 | 131 | 119 | 0 | 341 | 20.3 cm | 1.10 | 52% | 38% | 0:05 | |
| Team Total | 999 | 238 | 245 | 0 | 652 | 28.1 cm | 0.97 | 49% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 44 | 5 | 1 | 2 | 48 | 0/- | 564 | 16 | 14 | 18 | 0 | 29 | 10 | 1747 | |
| -🇬🇧 | Attacker | 24 | 4 | 0 | 1 | 39 | 0/- | 281 | 21 | 14 | 10 | 0 | 23 | 17 | 1598 | |
| -🇬🇧 | Attacker | 38 | 2 | 2 | 1 | 51 | 0/- | 319 | 12 | 12 | 21 | 0 | 34 | 9 | 1433 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 2 |
| 0 |
| 0 |
| 41 |
| 0/- |
| 136 |
| 17 |
| 11 |
| 17 |
| 0 |
| 26 |
| 10 |
| 1142 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.21x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 44 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.02x. Your attacking runs had purpose, with 24 grabs leading to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.92x. Excellent flag running from you: 38 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.71x. You ran the flag well and gave your team end product: 2 caps from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |