Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Mar 2026, 01:22
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 216 | 98 | 103 | 0 | 291 | 13.5 cm | 0.95 | 49% | 34% | 0:06 |
| brash-FB | 210 | 102 | 70 | 0 | 299 | - | 1.46 | 59% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 14 | 3 | 1 | 3 | 5 kills | ||
| Zo-^ | 14 | 5 | 1 | 4 kills | |||
| -uh.StarzZz`- | 14 | 7 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 3:01 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:45, with Zo-^ finishing for Blue Team. That score set the closing shape of the match at 3-5.
Zo-^ stood out as the main objective influence with 0 grabs, 3 captures, 18 returns, and an MVP score of 618. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 27 pickups, 8 captures, 0 solos, 9 assists, 75 flag kills, 50 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 1 cherry picks.
brash- supplied the sharpest shooting numbers, finishing with 34% accuracy and 102 kills.
Banter read: Zo-^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 112 |
| 51 |
| 85 |
| 0 |
| 201 |
| 58.3 cm |
| 0.60 |
| 38% |
| 25% |
| 0:07 |
| Team Total | 538 | 251 | 258 | 0 | 791 | 35.9 cm | 0.97 | 49% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 272 | 101 | 82 | 0 | 300 | - | 1.23 | 55% | 34% | 0:08 |
| -uh.Pr3DazZz | 177 | 83 | 82 | 0 | 270 | - | 1.01 | 50% | 32% | 0:08 |
| siRk^ | 158 | 74 | 87 | 0 | 260 | - | 0.85 | 46% | 29% | 0:07 |
| Team Total | 607 | 258 | 251 | 0 | 830 | - | 1.03 | 51% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 kills |
| siRk^ | 10 | 2 | 1 | 4 kills |
| Broken_Soul | 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 4 | 1 | 12 kills | |||
| Zo-^ | 3 | 9 kills | ||||
| -uh.StarzZz`- | 3 | 8 kills | ||||
| -uh.Pr3DazZz | 3 | 8 kills | ||||
| siRk^ | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 0 | 3 | 1 | 0 | 0 | 25/12 | 55 | 4 | 6 | 18 | 0 | 18 | 1 | 618 |
| - | -uh.Pr3DazZz | Attacker | 11 | 1 | 3 | 0 | 8 | 0/- | 263 | 8 | 7 | 5 | 0 | 7 | 1 | 534 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 19/0 | 82 | 3 | 2 | 12 | 0 | 12 | 0 | 500 |
| - | brash- | Attacker | 18 | 1 | 1 | 0 | 10 | 0/- | 121 | 5 | 15 | 3 | 0 | 4 | 1 | 427 |
| - | siRk^ | Attacker | 14 | 1 | 2 | 0 | 7 | 0/- | 182 | 3 | 11 | 3 | 0 | 3 | 0 | 412 |
| - | Broken_Soul | Attacker | 13 | 0 | 2 | 0 | 6 | 0/- | 97 | 4 | 9 | 3 | 1 | 4 | 1 | 285 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 26 | 0 | Minor variation | |
| brash- | 20000 | - | - | 27 | 29 | 32 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 37 | 38 | 0 | Minor variation | |
| siRk^ | 20000 | - | - | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.10x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. 55% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Attacker | You played a really good game here and your 1.34x rating shows it. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| brash- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Your attacking play was strong, especially because you turned 18 grabs into 1 cap. You fought efficiently: 102-70 with a 1.46 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.30x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| siRk^ | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. You carried real threat on attack, turning 14 grabs into 1 cap. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 51-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |