19 Oct 2026, 11:34
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 391 | 165 | 137 | 0 | 401 | 13.5 cm | 1.20 | 55% | 41% | 0:05 | |
| 302 | 145 | 130 | 0 | 401 | 20.3 cm | 1.12 | 53% | 36% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 87 | ||
| 82 | ||
| 63 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 75 | ||
| 70 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 10 | 3 | 7 | 5 kills | |||
| 23 | 6 | 1 | 5 kills | ||||
| 21 | 9 | 3 | 3 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:30 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:31, with PeRcH72 finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 3 captures, 17 returns, and an MVP score of 998. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 60 grabs, 31 pickups, 9 captures, 2 solos, 6 assists, 82 flag kills, 63 covers, 0 seals, 51 returns, 35 mid returns, 16 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 142 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 693 |
| 310 |
| 267 |
| 0 |
| 802 |
| 16.9 cm |
| 1.16 |
| 54% |
| 39% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 320 | 142 | 160 | 0 | 345 | 20.3 cm | 0.89 | 47% | 41% | 0:04 | |
| 317 | 125 | 150 | 0 | 363 | 36.0 cm | 0.83 | 45% | 35% | 0:04 | |
| Team Total | 637 | 267 | 310 | 0 | 708 | 28.1 cm | 0.86 | 46% | 38% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 27 |
| 6 |
| 5 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 1 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 3 | 1 | 1 | 27 | 0/- | 245 | 4 | 19 | 11 | 0 | 17 | 4 | 998 | |
| -🇬🇧 | Attacker | 15 | 2 | 2 | 1 | 21 | 0/- | 280 | 9 | 13 | 9 | 0 | 12 | 5 | 925 | |
| -🇳🇱 | Attacker | 10 | 2 | 2 | 0 | 14 | 0/- | 255 | 11 | 16 | 6 | 0 | 8 | 4 | 715 | |
| -🇬🇧 |
| Attacker |
| 14 |
| 2 |
| 1 |
| 0 |
| 20 |
| 0/- |
| 120 |
| 7 |
| 15 |
| 9 |
| 0 |
| 14 |
| 3 |
| 698 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Minor variation | ||
| 25000 | - | - | 18 | 19 | 21 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 14 | 14 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.83x. You were dangerous with the flag: 21 grabs led to 3 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.15x. Your attacking runs had purpose, with 14 grabs leading to 2 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 10 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
