Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 15:57
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 264 | 120 | 125 | 0 | 370 | - | 0.96 | 49% | 35% | 0:05 |
| Broken_Soul | 231 | 90 | 121 | 0 | 290 | 58.3 cm | 0.74 | 43% | 32% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 10 | 7 | 5 | 1 | 5 kills | ||
| -cide- | 17 | 7 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 22 | 3 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 0:19 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:51, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-9.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 6 captures, 5 returns, and an MVP score of 793. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 50 pickups, 12 captures, 1 solos, 12 assists, 102 flag kills, 57 covers, 2 seals, 52 returns, 0 mid returns, 4 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 202 |
| 101 |
| 118 |
| 0 |
| 315 |
| - |
| 0.86 |
| 46% |
| 33% |
| 0:05 |
| Team Total | 697 | 311 | 364 | 0 | 975 | 58.3 cm | 0.85 | 46% | 33% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 277 | 120 | 97 | 0 | 335 | 13.5 cm | 1.24 | 55% | 37% | 0:06 |
| pho`FB | 267 | 135 | 106 | 0 | 365 | 20.3 cm | 1.27 | 56% | 40% | 0:06 |
| -cide- | 211 | 109 | 108 | 0 | 322 | 46.0 cm | 1.01 | 50% | 34% | 0:06 |
| Team Total | 755 | 364 | 311 | 0 | 1022 | 26.6 cm | 1.17 | 54% | 37% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 9 |
| 3 |
| 4 |
| 5 kills |
| Zo-^ | 16 | 6 | 1 | 1 | 5 kills |
| Broken_Soul | 15 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| -cide- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| pho` | 5 | 5 kills | ||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 13 | 6 | 3 | 1 | 13 | 0/- | 606 | 12 | 7 | 0 | 1 | 5 | 0 | 793 |
| - | -cide- | Attacker | 14 | 3 | 2 | 0 | 10 | 0/- | 246 | 15 | 12 | 0 | 1 | 8 | 1 | 465 |
| - | Broken_Soul | Attacker | 15 | 0 | 2 | 0 | 24 | 0/- | 196 | 2 | 3 | 0 | 0 | 13 | 2 | 439 |
| - |
| Attacker |
| 13 |
| 0 |
| 4 |
| 0 |
| 13 |
| 0/- |
| 48 |
| 8 |
| 21 |
| 0 |
| 1 |
| 8 |
| 0 |
| 382 |
| - | -uh.Pr3DazZz | Defender | 3 | 2 | 0 | 0 | 0 | 24/5 | 4 | 7 | 9 | 0 | 0 | 10 | 1 | 344 |
| - | Zo-^ | Attacker | 6 | 1 | 1 | 0 | 18 | 0/- | 100 | 6 | 5 | 0 | 0 | 8 | 0 | 314 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 36 | 39 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.79x. Your attacking play was strong, especially because you turned 13 grabs into 6 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.40x. Your attacking runs had purpose, with 14 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.Pr3DazZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.37x. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 90-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 135-106 with a 1.27 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Zo-^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.26x. Your flag work was one of your best areas, with 6 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |