Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Jun 2026, 22:04
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 317 | 155 | 129 | 0 | 399 | - | 1.20 | 55% | 40% | 0:06 | |
| 247 | 126 | 137 | 0 | 364 | 20.3 cm | 0.92 | 48% | 36% | 0:10 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 81 | ||
| 60 | ||
| 66 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 90 | ||
| 62 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 3 | 6 | 5 kills | |||
| 28 | 5 | 1 | 5 | 5 kills | |||
| 19 | 7 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 2:07 when newut scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:09, with newut finishing for Red Team. That score set the closing shape of the match at 6-5.
newut stood out as the main objective influence with 19 grabs, 5 captures, 6 returns, and an MVP score of 886. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 39 grabs, 43 pickups, 11 captures, 3 solos, 5 assists, 71 flag kills, 45 covers, 0 seals, 28 returns, 19 mid returns, 9 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 43% accuracy and 157 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 564 |
| 281 |
| 266 |
| 0 |
| 763 |
| 20.3 cm |
| 1.06 |
| 51% |
| 38% |
| 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 349 | 157 | 134 | 1 | 361 | - | 1.17 | 54% | 43% | 0:05 | |
| 241 | 109 | 147 | 0 | 334 | 13.5 cm | 0.74 | 43% | 34% | 0:05 | |
| Team Total | 590 | 266 | 281 | 1 | 695 | 13.5 cm | 0.95 | 49% | 39% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 7 |
| 2 |
| 4 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 19 | 5 | 1 | 1 | 17 | 0/- | 459 | 15 | 5 | 3 | 0 | 6 | 3 | 886 | |
| -🇬🇧 | Attacker | 12 | 4 | 1 | 2 | 11 | 0/- | 398 | 14 | 3 | 3 | 0 | 6 | 3 | 751 | |
| -🇬🇧 | Attacker | 5 | 1 | 1 | 0 | 30 | 0/- | 102 | 4 | 20 | 10 | 0 | 10 | 0 | 655 | |
| -🇬🇧 |
| Defender |
| 3 |
| 1 |
| 2 |
| 0 |
| 0 |
| 13/3 |
| 141 |
| 10 |
| 17 |
| 3 |
| 0 |
| 6 |
| 3 |
| 568 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 17 | 23 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.88x. You gave the enemy defence problems and backed it up with 5 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.82x. You ran the flag well and gave your team end product: 1 cap from 5 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.39x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 12 grabs. I think survival was your main issue: 109-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Defender | Good game from you, with your performance coming in above normal at 1.23x. Your defensive timing was good: 3 mid returns and 3 clutch returns cut off runs at important moments. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |