21 Jun 2026, 18:55
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 149 | 162 | 0 | 396 | 13.5 cm | 0.92 | 48% | 38% | 0:04 | |
| 292 | 105 | 161 | 0 | 356 | 58.3 cm | 0.65 | 39% | 29% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 104 | ||
| 109 | ||
| 58 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 15 | 4 | 12 | 5 kills | |||
| 21 | 5 | 4 | 5 | 5 kills | |||
| 20 | 3 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:14 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 11:40, with saxon finishing for Blue Team. That score set the closing shape of the match at 7-8.
-uh.StarzZz`- stood out as the main objective influence with 19 grabs, 5 captures, 9 returns, and an MVP score of 1036. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 32 pickups, 15 captures, 3 solos, 9 assists, 74 flag kills, 57 covers, 0 seals, 42 returns, 34 mid returns, 8 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 213 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 628 |
| 254 |
| 323 |
| 0 |
| 752 |
| 35.9 cm |
| 0.79 |
| 44% |
| 34% |
| 0:08 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 399 | 213 | 117 | 0 | 441 | - | 1.82 | 65% | 49% | 0:05 | |
| 268 | 110 | 137 | 0 | 366 | 36.0 cm | 0.80 | 45% | 31% | 0:05 | |
| Team Total | 667 | 323 | 254 | 0 | 807 | 36.0 cm | 1.27 | 56% | 41% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 1 | 10 kills | ||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 5 | 2 | 3 | 22 | 0/- | 545 | 5 | 4 | 7 | 0 | 9 | 3 | 1036 | |
| -🇬🇧 | Attacker | 22 | 5 | 3 | 0 | 10 | 0/- | 514 | 11 | 11 | 8 | 0 | 9 | 2 | 915 | |
| -🇬🇧 | Attacker | 10 | 3 | 3 | 0 | 18 | 0/- | 286 | 11 | 29 | 7 | 0 | 9 | 1 | 900 | |
| -🇬🇧 |
| Attacker |
| 6 |
| 2 |
| 1 |
| 0 |
| 24 |
| 0/- |
| 155 |
| 5 |
| 13 |
| 12 |
| 0 |
| 15 |
| 2 |
| 741 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.05x. Your flag work was one of your best areas, with 10 grabs producing 3 caps. You fought efficiently: 213-117 with a 1.82 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. You looked dangerous whenever you got the flag, and 19 grabs led to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.57x. Excellent flag running from you: 22 grabs became 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.51x. You were dangerous with the flag: 6 grabs led to 2 caps. I think survival was your main issue: 105-161 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
