Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 21:58
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 352 | 162 | 98 | 0 | 387 | - | 1.65 | 62% | 44% | 0:06 |
| newut | 247 | 111 | 95 | 0 | 322 | - | 1.17 | 54% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 4 | 2 | 1 | 5 kills | ||
| saxon | 25 | 8 | 5 | 5 | 5 kills | ||
| _-=Pr3dazZz=- | 18 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 1:57 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 8-5.
saxon stood out as the main objective influence with 11 grabs, 2 captures, 11 returns, and an MVP score of 694. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 62 pickups, 13 captures, 1 solos, 17 assists, 111 flag kills, 56 covers, 5 seals, 48 returns, 0 mid returns, 7 clutch returns, and 4 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 44% accuracy and 162 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: saxon logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| Broken_Soul |
| 192 |
| 71 |
| 107 |
| 0 |
| 257 |
| 58.3 cm |
| 0.66 |
| 40% |
| 29% |
| 0:06 |
| Team Total | 791 | 344 | 300 | 0 | 966 | 58.3 cm | 1.15 | 53% | 37% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 291 | 114 | 127 | 0 | 297 | 36.0 cm | 0.90 | 47% | 39% | 0:05 |
| -cide- | 216 | 90 | 104 | 0 | 297 | 46.0 cm | 0.87 | 46% | 30% | 0:06 |
| Gochmer | 190 | 96 | 113 | 0 | 271 | - | 0.85 | 46% | 36% | 0:11 |
| Team Total | 697 | 300 | 344 | 0 | 865 | 41.0 cm | 0.87 | 47% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 2 |
| 4 kills |
| -cide- | 13 | 4 | 3 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 1 | 9 kills | ||||
| saxon | 8 | 8 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Gochmer | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 11 | 2 | 4 | 1 | 26 | 0/- | 434 | 9 | 16 | 0 | 2 | 11 | 0 | 694 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 4 | 0 | 26 | 0/- | 181 | 8 | 6 | 0 | 0 | 11 | 3 | 495 |
| - | newut | Attacker | 21 | 3 | 2 | 0 | 16 | 0/- | 211 | 9 | 9 | 0 | 1 | 3 | 1 | 491 |
| - |
| Attacker |
| 5 |
| 3 |
| 3 |
| 0 |
| 10 |
| 0/- |
| 155 |
| 12 |
| 11 |
| 0 |
| 0 |
| 6 |
| 2 |
| 441 |
| - | Gochmer | Attacker | 8 | 0 | 4 | 0 | 15 | 0/- | 182 | 10 | 4 | 0 | 0 | 7 | 1 | 406 |
| - | -cide- | Attacker | 9 | 5 | 0 | 0 | 18 | 0/- | 137 | 14 | 10 | 0 | 1 | 10 | 0 | 356 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 86 | 127 | 941 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.13x. You were dangerous with the flag: 11 grabs led to 2 caps and 1 solo. You fought efficiently: 162-98 with a 1.65 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.52x. You looked dangerous whenever you got the flag, and 21 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Gochmer | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.32x. You gave the enemy defence problems and backed it up with 5 caps from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.28x. You ran the flag well and gave your team end product: 3 caps from 5 grabs. I think survival was your main issue: 71-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |