Unreal HeavenThe home of 2v2 and 3v3 iCTF19 May 2026, 00:21
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 157 | 91 | 64 | 0 | 222 | 20.3 cm | 1.42 | 59% | 41% | 0:10 |
| ownage | 135 | 109 | 89 | 0 | 279 | - | 1.22 | 55% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 4 | 3 | 4 kills | |||
| pho` | 14 | 3 | 1 | 5 kills | |||
| ownage | 19 | 2 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 4:34 when ownage scored for Red Team. Blue Team created more scoring chances, converting 4 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:02, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 15 returns, and an MVP score of 382. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 35 grabs, 15 pickups, 5 captures, 2 solos, 4 assists, 45 flag kills, 8 covers, 2 seals, 30 returns, 3 mid returns, 1 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 49% accuracy and 110 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: ownage finished with 41 lama score from 109 kills and 34 objective actions, which is the stats page politely asking what the plan was.
| 32 |
| 28 |
| 102 |
| 0 |
| 135 |
| - |
| 0.27 |
| 22% |
| 21% |
| 0:06 |
| Team Total | 324 | 228 | 255 | 0 | 636 | 20.3 cm | 0.89 | 47% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 229 | 110 | 63 | 0 | 223 | 13.5 cm | 1.75 | 64% | 49% | 0:10 |
| -uh.Pr3DazZz | 123 | 80 | 82 | 0 | 233 | - | 0.98 | 49% | 36% | 0:08 |
| Broken_SoulFB | 108 | 65 | 83 | 0 | 203 | 58.3 cm | 0.78 | 44% | 32% | 0:07 |
| Team Total | 460 | 255 | 228 | 0 | 659 | 35.9 cm | 1.12 | 53% | 39% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 13 kills | |||
| pho` | 5 | 8 kills | ||||
| ownage | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 22/10 | 41 | 2 | 0 | 3 | 0 | 15 | 1 | 382 |
| - | Broken_Soul | Attacker | 6 | 1 | 2 | 1 | 2 | 0/- | 229 | 1 | 0 | 0 | 0 | 1 | 0 | 327 |
| - | -uh.Pr3DazZz | Attacker | 11 | 2 | 1 | 0 | 3 | 0/- | 130 | 2 | 6 | 0 | 0 | 1 | 0 | 266 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 15/1 | 0 | 1 | 0 | 0 | 0 | 12 | 0 | 177 |
| - | ownage | Attacker | 9 | 1 | 0 | 1 | 2 | 0/- | 100 | 5 | 1 | 0 | 0 | 1 | 0 | 176 |
| - | {Black_Mage}` | Attacker | 9 | 0 | 0 | 0 | 1 | 0/- | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 43 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 32 | 36 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 117 | 122 | 182 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.58x. You helped keep the score under control with 3 mid returns and 1 clutch return. You fought efficiently: 110-63 with a 1.75 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Dominating | Attacker | You played well and finished above your usual level at 1.12x. Your grabs and running were a real strength, with 11 grabs turning into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 6 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 65-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Defender | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. As a defender, you were busy around the flag with 15 defensive flag kills and 12 returns. You fought efficiently: 91-64 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.44x, well below your usual level, but I think it is fixable. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 28-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |