Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Sept 2025, 23:32
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 191 | 94 | 67 | 0 | 265 | - | 1.40 | 58% | 37% | 0:09 |
| newut | 100 | 75 | 69 | 0 | 217 | - | 1.09 | 52% | 35% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 10 | 2 | 1 | 4 kills | |||
| ownage | 17 | 7 | 3 kills | ||||
| newut | 13 | 2 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Stealth between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 2:30 when ownage scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 9:04, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-1.
ownage stood out as the main objective influence with 0 grabs, 1 capture, 11 returns, and an MVP score of 373. ownage anchored the recovery work with 11 total returns.
Objective ledger for the match: 43 grabs, 12 pickups, 3 captures, 0 solos, 3 assists, 52 flag kills, 17 covers, 0 seals, 40 returns, 40 mid returns, 0 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 37% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 99 |
| 53 |
| 84 |
| 0 |
| 174 |
| 58.3 cm |
| 0.63 |
| 39% |
| 30% |
| 0:07 |
| Team Total | 390 | 222 | 220 | 0 | 656 | 58.3 cm | 1.01 | 50% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 145 | 65 | 75 | 0 | 220 | 36.0 cm | 0.87 | 46% | 30% | 0:08 |
| pho` | 133 | 73 | 75 | 0 | 213 | 20.3 cm | 0.97 | 49% | 34% | 0:08 |
| (FT)jmoney | 132 | 82 | 72 | 0 | 224 | - | 1.14 | 53% | 37% | 0:09 |
| Team Total | 410 | 220 | 222 | 0 | 657 | 28.1 cm | 0.99 | 50% | 34% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 1 | 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 6 kills | ||||
| ownage | 3 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| (FT)jmoney | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 0 | 1 | 0 | 0 | 0 | 14/5 | 1 | 1 | 5 | 11 | 0 | 11 | 0 | 373 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 14/3 | 0 | 0 | 0 | 9 | 0 | 9 | 0 | 301 |
| - | pho` | Attacker | 5 | 1 | 0 | 0 | 11 | 0/- | 47 | 3 | 0 | 7 | 0 | 7 | 0 | 285 |
| - | (FT)jmoney | Attacker | 13 | 0 | 1 | 0 | 6 | 0/- | 53 | 1 | 5 | 7 | 0 | 7 | 0 | 281 |
| - | Broken_Soul | Attacker | 9 | 1 | 1 | 0 | 4 | 0/- | 147 | 3 | 3 | 4 | 0 | 4 | 0 | 252 |
| - | newut | Attacker | 16 | 0 | 1 | 0 | 3 | 0/- | 52 | 4 | 4 | 2 | 0 | 2 | 0 | 206 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| ownage | 30000 | - | - | 110 | 116 | 127 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 104 | 104 | 105 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You played a really good game here and your 1.31x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 94-67 with a 1.40 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| (FT)jmoney | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.10x. 13 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You helped keep the score under control with 9 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Excellent flag running from you: 5 grabs became 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. I think survival was your main issue: 53-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |