10 Oct 2025, 22:36
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 110 | 90 | 0 | 332 | - | 1.22 | 55% | 36% | 0:07 | |
| 263 | 106 | 88 | 0 | 298 | - | 1.20 | 55% | 36% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 1 | 1 | 4 kills | ||||
| 23 | 2 | 1 | 5 kills | ||||
| 12 | 6 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-12 in favour of Blue Team.
The opening breakthrough came at 0:39 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:51, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-12.
-uh.StarzZz`- stood out as the main objective influence with 30 grabs, 6 captures, 11 returns, and an MVP score of 1108. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 91 grabs, 35 pickups, 17 captures, 6 solos, 9 assists, 108 flag kills, 51 covers, 0 seals, 72 returns, 57 mid returns, 15 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 40 |
| 84 |
| 0 |
| 191 |
| - |
| 0.48 |
| 32% |
| 21% |
| 0:07 |
| Team Total | 738 | 256 | 262 | 0 | 821 | - | 0.98 | 49% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 310 | 95 | 82 | 0 | 317 | 36.0 cm | 1.16 | 54% | 32% | 0:08 | |
| 304 | 97 | 87 | 0 | 292 | 13.5 cm | 1.11 | 53% | 35% | 0:07 | |
| 184 | 70 | 87 | 0 | 301 | 46.0 cm | 0.80 | 45% | 24% | 0:07 | |
| Team Total | 798 | 262 | 256 | 0 | 910 | 31.8 cm | 1.02 | 51% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 1 |
| 4 kills |
| 15 | 3 | 2 | 4 kills |
| 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 4 | 5 kills | |||||
| 4 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 30 | 6 | 2 | 3 | 12 | 0/- | 598 | 9 | 10 | 6 | 0 | 11 | 5 | 1108 | |
| -🇬🇧 | Attacker | 9 | 2 | 0 | 1 | 26 | 0/- | 197 | 5 | 11 | 12 | 0 | 16 | 3 | 793 | |
| -🇬🇧 | Defender | 0 | 4 | 1 | 0 | 0 | 27/7 | 63 | 7 | 7 | 18 | 0 | 21 | 4 | 785 | |
| -🇬🇧 | Attacker | 21 | 2 | 5 | 0 | 4 | 0/- | 539 | 11 | 15 | 1 | 0 | 2 | 0 | 757 | |
| -🇬🇧 | Attacker | 16 | 1 | 1 | 1 | 22 | 0/- | 174 | 1 | 8 | 11 | 0 | 11 | 1 | 644 | |
| -🇵🇹 | Attacker | 15 | 2 | 0 | 1 | 17 | 0/- | 129 | 2 | 0 | 9 | 0 | 11 | 2 | 528 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 98 | 100 | 101 | 0 | Good connection | ||
| 30000 | - | - | 45 | 47 | 51 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.04x. Your attacking runs had purpose, with 30 grabs leading to 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You played a really good game here and your 1.74x rating shows it. You helped keep the score under control with 18 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.66x. Excellent flag running from you: 9 grabs became 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.53x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. I think survival was your main issue: 40-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.51x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. You looked dangerous whenever you got the flag, and 21 grabs led to 2 caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
