Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Apr 2026, 20:42
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 418 | 187 | 150 | 0 | 541 | 46.0 cm | 1.25 | 55% | 37% | 0:17 | |
| 252 | 79 | 89 | 0 | 276 | 20.3 cm | 0.89 | 47% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 31 | 9 | 1 | 1 | 5 kills | |||
| 10 | 5 | 2 | 4 kills | ||||
| 13 | 1 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 1:03 when -cide- scored for Red Team. Red Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:21, with {Black_Mage}` finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-2.
-cide- stood out as the main objective influence with 35 grabs, 4 captures, 16 returns, and an MVP score of 1019. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 46 pickups, 6 captures, 1 solos, 6 assists, 112 flag kills, 52 covers, 0 seals, 66 returns, 52 mid returns, 14 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 65 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 670 |
| 266 |
| 239 |
| 0 |
| 817 |
| 33.1 cm |
| 1.11 |
| 53% |
| 34% |
| 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 108 | 96 | 0 | 297 | 20.3 cm | 1.13 | 53% | 37% | 0:06 | |
| 260 | 117 | 83 | 0 | 288 | 13.5 cm | 1.41 | 58% | 45% | 0:07 | |
| 51 | 14 | 87 | 0 | 97 | - | 0.16 | 14% | 14% | 0:07 | |
| Team Total | 663 | 239 | 266 | 0 | 682 | 16.9 cm | 0.90 | 47% | 38% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 35 | 4 | 4 | 0 | 23 | 0/- | 0 | 30 | 24 | 10 | 0 | 16 | 4 | 1019 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 42/15 | 0 | 0 | 7 | 18 | 0 | 24 | 4 | 867 | |
| -🇳🇱 | Defender | 1 | 0 | 2 | 0 | 0 | 22/0 | 0 | 5 | 11 | 17 | 0 | 18 | 3 | 782 | |
| -🇬🇧 | Attacker | 23 | 1 | 0 | 0 | 22 | 0/- | 0 | 5 | 9 | 4 | 0 | 5 | 2 | 586 | |
| -🇧🇪 | Attacker | 11 | 1 | 0 | 1 | 3 | 0/- | 0 | 6 | 1 | 3 | 0 | 3 | 1 | 245 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 24 | 162 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 30 | 34 | 38 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.54x. Your attacking play was strong, especially because you turned 35 grabs into 4 caps. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.73x. You helped keep the score under control with 18 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.66x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. You looked dangerous whenever you got the flag, and 23 grabs led to 1 cap. You fought efficiently: 117-83 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.61x, so I think your goal should be to simplify and rebuild from safer plays. You were dangerous with the flag: 11 grabs led to 1 cap and 1 solo. I think survival was your main issue: 14-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |