Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 23:01
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 259 | 110 | 67 | 0 | 284 | - | 1.64 | 62% | 39% | 0:09 |
| newut | 166 | 92 | 66 | 0 | 245 | - | 1.39 | 58% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 17 | 3 | 1 | 4 kills | |||
| pho` | 13 | 3 | 1 | 1 | 5 kills | ||
| newut | 12 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 1:31 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:28, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-5.
-cide- stood out as the main objective influence with 21 grabs, 3 captures, 6 returns, and an MVP score of 539. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 21 pickups, 7 captures, 5 solos, 2 assists, 83 flag kills, 25 covers, 11 seals, 62 returns, 0 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 113 |
| 49 |
| 74 |
| 0 |
| 229 |
| - |
| 0.66 |
| 40% |
| 25% |
| 0:08 |
| Team Total | 538 | 251 | 207 | 0 | 758 | - | 1.21 | 55% | 34% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 303 | 98 | 94 | 0 | 258 | 20.3 cm | 1.04 | 51% | 39% | 0:07 |
| -cide- | 171 | 58 | 75 | 0 | 189 | 46.0 cm | 0.77 | 44% | 31% | 0:08 |
| -uh.StarzZz`- | 132 | 51 | 82 | 0 | 214 | 13.5 cm | 0.62 | 38% | 28% | 0:08 |
| Team Total | 606 | 207 | 251 | 0 | 661 | 26.6 cm | 0.82 | 45% | 33% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| -cide- | 10 | 2 kills |
| -uh.StarzZz`- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 2 | 1 | 10 kills | |||
| pho` | 3 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 3 | 1 | 2 | 7 | 0/- | 361 | 6 | 4 | 0 | 0 | 6 | 2 | 539 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 27/6 | 0 | 0 | 3 | 0 | 0 | 20 | 2 | 437 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 27/8 | 33 | 2 | 5 | 0 | 0 | 22 | 1 | 373 |
| - |
| Attacker |
| 19 |
| 2 |
| 0 |
| 2 |
| 4 |
| 0/- |
| 167 |
| 2 |
| 2 |
| 0 |
| 1 |
| 2 |
| 2 |
| 297 |
| - | -uh.StarzZz`- | Attacker | 16 | 2 | 1 | 1 | 8 | 0/- | 139 | 4 | 6 | 0 | 0 | 5 | 0 | 296 |
| - | newut | Attacker | 12 | 0 | 0 | 0 | 10 | 0/- | 0 | 7 | 5 | 0 | 0 | 7 | 1 | 229 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 189 | 2106 | 1 | Occasional lag spikes | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 103 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 31 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.58x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 110-67 with a 1.64 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.51x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.43x rating shows it. You ran the flag well and gave your team end product: 3 caps and 2 solos from 21 grabs. I think survival was your main issue: 58-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 19 grabs. I think survival was your main issue: 49-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 92-66 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 51-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |