Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jan 2026, 20:27
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 318 | 123 | 93 | 0 | 347 | 20.3 cm | 1.32 | 57% | 35% | 0:07 |
| -uh.StarzZz`- | 263 | 115 | 102 | 0 | 303 | 13.5 cm | 1.13 | 53% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 4 | 3 | 2 | 5 kills | ||
| localhero | 17 | 9 | 3 | 2 | 5 kills | ||
| pho` | 17 | 6 | 4 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 5-12 in favour of Blue Team.
The opening breakthrough came at 0:42 when silent scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:55, with pho` finishing for Red Team. That score set the closing shape of the match at 5-12.
localhero stood out as the main objective influence with 15 grabs, 4 captures, 10 returns, and an MVP score of 838. silent made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 47 pickups, 17 captures, 4 solos, 13 assists, 111 flag kills, 74 covers, 14 seals, 63 returns, 0 mid returns, 10 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: silent logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 68 |
| 19 |
| 109 |
| 0 |
| 118 |
| - |
| 0.17 |
| 15% |
| 16% |
| 0:06 |
| Team Total | 649 | 257 | 304 | 0 | 768 | 16.9 cm | 0.85 | 46% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 370 | 119 | 82 | 0 | 316 | - | 1.45 | 59% | 38% | 0:08 |
| -cide-FB | 328 | 115 | 83 | 0 | 337 | 46.0 cm | 1.39 | 58% | 34% | 0:07 |
| silent | 243 | 70 | 92 | 0 | 290 | - | 0.76 | 43% | 24% | 0:07 |
| Team Total | 941 | 304 | 257 | 0 | 943 | 46.0 cm | 1.18 | 54% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 8 |
| 2 |
| 4 kills |
| silent | 9 | 3 | 3 kills |
| {Black_Mage}` | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 9 kills | ||||
| localhero | 5 | 7 kills | ||||
| pho` | 4 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| silent | 1 | 5 kills | ||||
| {Black_Mage}` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 15 | 4 | 4 | 1 | 17 | 0/- | 521 | 9 | 27 | 0 | 0 | 10 | 1 | 838 |
| - | -cide- | Attacker | 14 | 6 | 1 | 2 | 22 | 0/- | 369 | 8 | 13 | 0 | 0 | 15 | 2 | 784 |
| - | silent | Attacker | 15 | 2 | 4 | 0 | 18 | 0/- | 310 | 6 | 13 | 0 | 2 | 7 | 3 | 619 |
| - | pho` | Attacker | 14 | 2 | 1 | 1 | 31 | 0/- | 192 | 9 | 8 | 0 | 0 | 22 | 2 | 548 |
| - | -uh.StarzZz`- | Attacker | 12 | 3 | 1 | 0 | 20 | 0/- | 193 | 12 | 13 | 0 | 0 | 8 | 1 | 504 |
| - | {Black_Mage}` | Attacker | 12 | 0 | 2 | 0 | 3 | 0/- | 116 | 3 | 0 | 0 | 0 | 1 | 1 | 238 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 32 | 36 | 0 | Variable ping | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| silent | 30000 | - | - | 21 | 23 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.18x. You carried real threat on attack, turning 15 grabs into 4 caps and 1 solo. You fought efficiently: 119-82 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.99x. Your flag work was one of your best areas, with 14 grabs producing 6 caps and 2 solos. You fought efficiently: 115-83 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. Very strong flag running: you made 15 grabs count with 2 caps. I think survival was your main issue: 70-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. Your attacking runs had purpose, with 14 grabs leading to 2 caps and 1 solo. You fought efficiently: 123-93 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.39x. Very strong flag running: you made 12 grabs count with 3 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.67x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 12 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 19-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |