Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 20:41
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 319 | 189 | 101 | 0 | 390 | - | 1.87 | 65% | 48% | 0:06 |
| Broken_Soul | 200 | 81 | 104 | 0 | 313 | 58.3 cm | 0.78 | 44% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | _-=Pr3dazZz=- | 100 |
| saxon | chroot@tossy3 | 89 |
| Broken_Soul | _-=Pr3dazZz=- | 35 |
| Broken_Soul | chroot@tossy3 | 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 17 | 12 | 5 | 10 | 5 kills | ||
| chroot@tossy3 | 11 | 9 | 4 | 4 kills | |||
| _-=Pr3dazZz=- | 14 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 1:06 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:29, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 9-2.
Broken_Soul stood out as the main objective influence with 18 grabs, 6 captures, 3 returns, and an MVP score of 856. chroot@tossy3 made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 33 grabs, 15 pickups, 11 captures, 4 solos, 5 assists, 37 flag kills, 39 covers, 0 seals, 22 returns, 19 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 189 kills.
Banter read: Broken_Soul was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: chroot@tossy3 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 519 | 270 | 205 | 0 | 703 | 58.3 cm | 1.32 | 57% | 38% | 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 210 | 106 | 135 | 0 | 307 | 36.0 cm | 0.79 | 44% | 35% | 0:04 |
| chroot@tossy3 | 183 | 99 | 135 | 0 | 328 | - | 0.73 | 42% | 30% | 0:04 |
| Team Total | 393 | 205 | 270 | 0 | 635 | 36.0 cm | 0.76 | 43% | 32% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 1 | 12 kills | |||
| chroot@tossy3 | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 18 | 6 | 2 | 2 | 3 | 0/- | 663 | 8 | 7 | 3 | 0 | 3 | 0 | 856 |
| - | saxon | Attacker | 4 | 3 | 2 | 1 | 8 | 0/- | 237 | 5 | 25 | 6 | 0 | 6 | 0 | 717 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 1 | 1 | 16 | 0/- | 199 | 1 | 0 | 7 | 0 | 10 | 1 | 525 |
| - |
| Defender |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 10/2 |
| 1 |
| 1 |
| 7 |
| 3 |
| 0 |
| 3 |
| 2 |
| 321 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 28 | 30 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.03x. Your flag work was one of your best areas, with 4 grabs producing 3 caps and 1 solo. You fought efficiently: 189-101 with a 1.87 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.73x rating shows it. You gave the enemy defence problems and backed it up with 6 caps and 2 solos from 18 grabs. I think survival was your main issue: 81-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.29x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. I think survival was your main issue: 106-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| chroot@tossy3 | Stable | Defender | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You helped keep the score under control with 3 mid returns and 2 clutch returns. I think survival was your main issue: 99-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |