Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Nov 2025, 16:49
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 250 | 137 | 123 | 0 | 365 | 20.3 cm | 1.11 | 53% | 39% | 0:05 | |
| 234 | 117 | 110 | 0 | 355 | 36.0 cm | 1.06 | 52% | 35% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 4 | 6 | 5 kills | |||
| 20 | 4 | 3 | 1 | 5 kills | |||
| 15 | 3 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 5:54 when pho` scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:52, with pho` finishing for Red Team. That score set the closing shape of the match at 4-1.
_-=Pr3dazZz=- stood out as the main objective influence with 14 grabs, 2 captures, 12 returns, and an MVP score of 620. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 48 grabs, 19 pickups, 5 captures, 0 solos, 5 assists, 62 flag kills, 20 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 137 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 484 |
| 254 |
| 233 |
| 0 |
| 720 |
| 28.1 cm |
| 1.09 |
| 52% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 240 | 106 | 131 | 0 | 325 | 58.3 cm | 0.81 | 45% | 33% | 0:05 | |
| 214 | 127 | 123 | 0 | 347 | 13.5 cm | 1.03 | 51% | 37% | 0:05 | |
| Team Total | 454 | 233 | 254 | 0 | 672 | 35.9 cm | 0.92 | 48% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 5 |
| 6 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 2 | 2 | 0 | 14 | 0/- | 201 | 6 | 6 | 11 | 0 | 12 | 1 | 620 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 0 | 12 | 0/- | 199 | 8 | 8 | 8 | 0 | 9 | 1 | 609 | |
| -🇬🇧 | Attacker | 8 | 0 | 1 | 0 | 21 | 0/- | 0 | 2 | 3 | 13 | 0 | 16 | 3 | 535 | |
| -🇬🇧 | Attacker | 14 | 1 | 0 | 0 | 15 | 0/- | 100 | 3 | 3 | 5 | 0 | 6 | 1 | 471 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.53x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.46x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.43x. You gave the enemy defence problems and backed it up with 2 caps from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. Your attacking runs had purpose, with 14 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |