Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Mar 2026, 21:47
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 221 | 80 | 87 | 0 | 343 | - | 0.92 | 48% | 27% | 0:07 |
| pho` | 199 | 93 | 92 | 0 | 234 | 20.3 cm | 1.01 | 50% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 14 | 2 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 9 | 3 | 2 | 4 kills | |||
| PeRcH72 | 10 | 5 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:01 when tono scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:05, with pho` finishing for Red Team. That score set the closing shape of the match at 3-5.
tono stood out as the main objective influence with 0 grabs, 2 captures, 19 returns, and an MVP score of 605. tono made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 34 pickups, 8 captures, 2 solos, 7 assists, 89 flag kills, 20 covers, 0 seals, 54 returns, 51 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: tono produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 157 |
| 80 |
| 84 |
| 0 |
| 283 |
| 20.3 cm |
| 0.95 |
| 49% |
| 28% |
| 0:07 |
| Team Total | 577 | 253 | 263 | 0 | 860 | 20.3 cm | 0.96 | 49% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 253 | 88 | 70 | 0 | 341 | 19.6 cm | 1.26 | 56% | 27% | 0:09 |
| -cide-FB | 193 | 95 | 86 | 0 | 290 | 46.0 cm | 1.10 | 52% | 34% | 0:07 |
| -uh.StarzZz`- | 122 | 80 | 97 | 0 | 270 | 13.5 cm | 0.82 | 45% | 33% | 0:06 |
| Team Total | 568 | 263 | 253 | 0 | 901 | 26.4 cm | 1.04 | 51% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| Zo-^ | 14 | 3 | 3 kills |
| -cide- | 19 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| Zo-^ | 3 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Defender | 0 | 2 | 0 | 0 | 0 | 25/7 | 53 | 2 | 4 | 16 | 0 | 19 | 2 | 605 |
| - | -cide- | Attacker | 20 | 2 | 3 | 1 | 8 | 0/- | 335 | 9 | 4 | 2 | 0 | 2 | 1 | 589 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 25/5 | 27 | 1 | 3 | 17 | 0 | 17 | 0 | 513 |
| - | pho` | Attacker | 10 | 3 | 0 | 1 | 15 | 0/- | 155 | 8 | 4 | 9 | 0 | 9 | 0 | 481 |
| - | PeRcH72 | Attacker | 16 | 0 | 2 | 0 | 11 | 0/- | 118 | 6 | 2 | 5 | 0 | 5 | 0 | 371 |
| - | -uh.StarzZz`- | Attacker | 17 | 1 | 2 | 0 | 5 | 0/- | 111 | 8 | 3 | 2 | 0 | 2 | 0 | 315 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 32 | 34 | 36 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation | |
| PeRcH72 | 20000 | - | - | 18 | 20 | 24 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 63 | 68 | 76 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.94x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You fought efficiently: 88-70 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Zo-^ | Godlike | Defender | Well played, this was a fantastic performance at 1.58x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. Excellent flag running from you: 20 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.25x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. 16 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 17 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |