Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Feb 2026, 22:06
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 241 | 99 | 103 | 0 | 264 | 20.3 cm | 0.96 | 49% | 38% | 0:06 |
| Broken_Soul | 126 | 65 | 103 | 0 | 244 | 58.3 cm | 0.63 | 39% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills | |||
| pho` | 16 | 3 | 3 kills | ||||
| newut | 16 | 12 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 5:32 when newut scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:01, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-5.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 6 returns, and an MVP score of 580. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 29 pickups, 6 captures, 2 solos, 3 assists, 83 flag kills, 22 covers, 0 seals, 53 returns, 48 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 69 |
| 99 |
| 0 |
| 218 |
| 46.0 cm |
| 0.70 |
| 41% |
| 32% |
| 0:06 |
| Team Total | 477 | 233 | 305 | 0 | 726 | 41.5 cm | 0.76 | 43% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 227 | 125 | 77 | 0 | 304 | - | 1.62 | 62% | 41% | 0:08 |
| -uh.StarzZz`- | 227 | 83 | 74 | 0 | 252 | 13.5 cm | 1.12 | 53% | 34% | 0:08 |
| -cide-FB | 202 | 97 | 82 | 0 | 281 | 46.0 cm | 1.18 | 54% | 36% | 0:08 |
| Team Total | 656 | 305 | 233 | 0 | 837 | 29.7 cm | 1.31 | 57% | 37% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 2 |
| 4 kills |
| Broken_Soul | 10 | 2 | 3 kills |
| -cide- | 14 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 9 kills | ||||
| pho` | 2 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 2 | 2 | 2 | 12 | 0/- | 336 | 6 | 5 | 4 | 0 | 6 | 0 | 580 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 18/- | 2 | 1 | 2 | 11 | 0 | 12 | 3 | 526 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 25/12 | 34 | 2 | 3 | 18 | 0 | 18 | 0 | 507 |
| - | newut | Attacker | 12 | 2 | 0 | 0 | 14 | 0/- | 162 | 8 | 8 | 11 | 0 | 11 | 0 | 477 |
| - | Broken_Soul | Attacker | 15 | 0 | 1 | 0 | 7 | 0/- | 66 | 6 | 3 | 2 | 0 | 3 | 1 | 272 |
| - | -cide- | Attacker | 16 | 0 | 0 | 0 | 7 | 0/- | 0 | 6 | 1 | 2 | 0 | 3 | 1 | 239 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 29 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 100 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 20 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. Your grabs and running were a real strength, with 17 grabs turning into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. You gave the enemy defence problems and backed it up with 2 caps from 12 grabs. You fought efficiently: 125-77 with a 1.62 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.36x. Your defensive timing was good: 11 mid returns and 3 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 65-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. As an attacker, you kept pressure on the enemy base with 16 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 69-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |