Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Nov 2025, 20:05
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 379 | 143 | 101 | 0 | 313 | 20.3 cm | 1.42 | 59% | 46% | 0:06 | |
| 235 | 101 | 96 | 0 | 295 | 46.0 cm | 1.05 | 51% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 5 | 1 | 5 kills | ||||
| 22 | 9 | 3 | 2 | 5 kills | |||
| 20 | 4 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:45 when -cide- scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:29, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-4.
pho` stood out as the main objective influence with 0 grabs, 3 captures, 23 returns, and an MVP score of 873. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 26 pickups, 10 captures, 5 solos, 7 assists, 97 flag kills, 35 covers, 0 seals, 71 returns, 63 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 104 |
| 37 |
| 85 |
| 0 |
| 320 |
| - |
| 0.44 |
| 30% |
| 14% |
| 0:07 |
| Team Total | 718 | 281 | 282 | 0 | 928 | 33.1 cm | 1.00 | 50% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 259 | 93 | 80 | 0 | 351 | 36.0 cm | 1.16 | 54% | 32% | 0:08 | |
| 212 | 116 | 103 | 0 | 299 | 13.5 cm | 1.13 | 53% | 39% | 0:06 | |
| 146 | 73 | 98 | 0 | 248 | 58.3 cm | 0.74 | 43% | 29% | 0:06 | |
| Team Total | 617 | 282 | 281 | 0 | 898 | 35.9 cm | 1.00 | 50% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| 8 | 5 | 3 kills |
| 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 6 | 8 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 3 | 0 | 0 | 0 | 33/14 | 101 | 3 | 6 | 21 | 0 | 23 | 3 | 873 | |
| -🇫🇷 | Attacker | 23 | 3 | 2 | 3 | 12 | 0/- | 301 | 7 | 8 | 7 | 0 | 9 | 2 | 704 | |
| -🇬🇧 | Attacker | 30 | 2 | 2 | 2 | 8 | 0/- | 371 | 4 | 6 | 7 | 0 | 7 | 1 | 678 | |
| -🇬🇧 |
| Defender |
| 0 |
| 1 |
| 1 |
| 0 |
| 0 |
| 26/2 |
| 27 |
| 3 |
| 5 |
| 17 |
| 0 |
| 18 |
| 1 |
| 637 |
| -🇵🇱 | Attacker | 17 | 0 | 2 | 0 | 7 | 0/- | 197 | 2 | 6 | 5 | 0 | 6 | 0 | 423 |
| -🇬🇧 | Attacker | 12 | 1 | 0 | 0 | 11 | 0/- | 2 | 7 | 4 | 6 | 0 | 8 | 1 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 17 | 0 | Minor variation | ||
| 30000 | - | - | 49 | 50 | 61 | 0 | Bumpy connection | ||
| 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 11 | 13 | 17 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 12 | 14 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You were one of the players who shaped this match, finishing at 2.03x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 3 clutch returns. You fought efficiently: 143-101 with a 1.42 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.69x. Excellent flag running from you: 23 grabs became 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.49x. You carried real threat on attack, turning 30 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.90x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 12 grabs led to 1 cap. I think survival was your main issue: 73-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.55x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 37-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |