Unreal HeavenThe home of 2v2 and 3v3 iCTF22 May 2026, 22:23
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 194 | 69 | 72 | 0 | 186 | 20.3 cm | 0.96 | 49% | 37% | 0:09 |
| -uh.StarzZz`- | 125 | 78 | 74 | 0 | 202 | 13.5 cm | 1.05 | 51% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 19 | 1 | 3 kills | ||||
| pho` | 10 | 1 | 3 kills | ||||
| -uh.Pr3DazZz | 8 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 2:45 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:28, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-4.
PeRcH72 stood out as the main objective influence with 17 grabs, 2 captures, 6 returns, and an MVP score of 311. pho` anchored the recovery work with 20 total returns.
Objective ledger for the match: 61 grabs, 15 pickups, 7 captures, 2 solos, 7 assists, 69 flag kills, 15 covers, 0 seals, 54 returns, 9 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: saxon hit 50% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 97 |
| 51 |
| 69 |
| 0 |
| 164 |
| 58.3 cm |
| 0.74 |
| 43% |
| 31% |
| 0:09 |
| Team Total | 416 | 198 | 215 | 0 | 552 | 30.7 cm | 0.92 | 48% | 36% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 210 | 98 | 66 | 0 | 196 | - | 1.48 | 60% | 50% | 0:09 |
| -uh.Pr3DazZz | 111 | 70 | 65 | 0 | 209 | - | 1.08 | 52% | 34% | 0:10 |
| PeRcH72 | 108 | 47 | 67 | 0 | 164 | 20.3 cm | 0.70 | 41% | 29% | 0:09 |
| Team Total | 429 | 215 | 198 | 0 | 569 | 20.3 cm | 1.09 | 52% | 38% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 13 | 2 | 2 | 4 kills |
| PeRcH72 | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 3 | 1 | 10 kills | |||
| pho` | 1 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| PeRcH72 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Attacker | 17 | 2 | 2 | 2 | 6 | 0/- | 226 | 2 | 0 | 0 | 0 | 6 | 0 | 311 |
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 23/4 | 23 | 1 | 2 | 2 | 0 | 18 | 0 | 307 |
| - | -uh.StarzZz`- | Attacker | 21 | 0 | 3 | 0 | 7 | 0/- | 97 | 1 | 3 | 6 | 0 | 8 | 0 | 300 |
| - | Broken_Soul | Attacker | 6 | 3 | 0 | 0 | 3 | 0/- | 203 | 5 | 3 | 0 | 0 | 1 | 0 | 291 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 27/10 | 0 | 1 | 0 | 1 | 0 | 20 | 0 | 270 |
| - | -uh.Pr3DazZz | Attacker | 16 | 1 | 1 | 0 | 3 | 0/- | 151 | 5 | 7 | 0 | 0 | 1 | 0 | 262 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 19 | 19 | 20 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 1.71x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. You fought efficiently: 98-66 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| PeRcH72 | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Your attacking play was strong, especially because you turned 17 grabs into 2 caps and 2 solos. I think survival was your main issue: 47-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.14x. Your defensive timing was good: 1 mid return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You were active on attack with 21 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 16 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 3 caps from 6 grabs. I think survival was your main issue: 51-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |