Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jan 2026, 13:15
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 68 | 19 | 19 | 0 | 49 | 20.3 cm | 1.00 | 50% | 39% | 0:13 |
| Team Total | 68 | 19 | 19 | 0 | 49 | 20.3 cm | 1.00 | 50% | 39% | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 2 | 2 kills | |||||
| PeRcH72 | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 |
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Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 1:51 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 4:10, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 1-2.
PeRcH72 made the biggest clutch contribution, recording 2 close-save returns.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 19 kills.
Clutch desk: PeRcH72 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| PeRcH72FB | 83 | 19 | 19 | 0 | 50 | 20.3 cm | 1.00 | 50% | 38% | 0:13 |
| Team Total | 83 | 19 | 19 | 0 | 50 | 20.3 cm | 1.00 | 50% | 38% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 kills |
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 83 |
| - | pho` | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 68 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Feeding | Defender | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Feeding | Defender | You had a rough game at 0.44x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |