Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 21:37
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 209 | 104 | 66 | 0 | 201 | - | 1.58 | 61% | 53% | 0:10 |
| -cide- | 95 | 50 | 87 | 0 | 193 | 46.0 cm | 0.57 | 36% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 12 | 4 | 3 kills | ||||
| saxon | 21 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 2:03 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:30, with ownage finishing for Blue Team. That score set the closing shape of the match at 1-2.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 278. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 16 pickups, 3 captures, 1 solos, 3 assists, 68 flag kills, 10 covers, 1 seals, 52 returns, 7 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 53% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: JugzZz finished with 4 lama score from 66 kills and 31 objective actions, which is the stats page politely asking what the plan was.
| 80 |
| 67 |
| 80 |
| 0 |
| 188 |
| 20.3 cm |
| 0.84 |
| 46% |
| 38% |
| 0:08 |
| Team Total | 384 | 221 | 233 | 0 | 582 | 33.1 cm | 0.95 | 49% | 39% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 211 | 95 | 59 | 1 | 247 | - | 1.61 | 61% | 40% | 0:11 |
| JugzZz | 117 | 66 | 78 | 0 | 190 | - | 0.85 | 46% | 35% | 0:08 |
| -uh.StarzZz`-FB | 108 | 72 | 84 | 0 | 210 | 13.5 cm | 0.86 | 46% | 37% | 0:08 |
| Team Total | 436 | 233 | 221 | 1 | 647 | 13.5 cm | 1.05 | 51% | 37% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 6 | 1 | 4 kills |
| pho` | 11 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 3 | 1 | 11 kills | |||
| saxon | 8 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| pho` | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 23/7 | 0 | 1 | 0 | 3 | 0 | 18 | 0 | 278 |
| - | ownage | Defender | 0 | 2 | 0 | 0 | 0 | 22/6 | 1 | 2 | 0 | 2 | 0 | 18 | 0 | 276 |
| - | -uh.StarzZz`- | Attacker | 17 | 0 | 2 | 0 | 4 | 0/- | 139 | 2 | 3 | 0 | 0 | 3 | 0 | 241 |
| - | -cide- | Attacker | 14 | 1 | 0 | 1 | 4 | 0/- | 100 | 5 | 5 | 0 | 0 | 2 | 1 | 210 |
| - | JugzZz | Attacker | 8 | 0 | 1 | 0 | 10 | 0/- | 60 | 5 | 2 | 2 | 0 | 8 | 0 | 209 |
| - | pho` | Attacker | 16 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 0 | 0 | 0 | 3 | 0 | 80 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 29 | 32 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 93 | 94 | 0 | Good connection | |
| ownage | 30000 | - | - | 113 | 115 | 119 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. You fought efficiently: 104-66 with a 1.58 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ownage | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.37x. You helped keep the score under control with 2 mid returns. You fought efficiently: 95-59 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| JugzZz | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap and 1 solo. I think survival was your main issue: 50-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Feeding | Attacker | This was a hard outing for you at 0.54x; treat it as a reset point, not a verdict on your ability. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |